Zooloretto

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Zooloretto

Overview

Zooloretto is a set-collection and zoo-management game where 2-5 players act as zoo owners trying to attract visitors by filling enclosures with matching animal sets. Each turn, players either draw a tile and add it to a delivery truck, take a full truck and place its contents in their zoo, or perform a money action. Animals placed in enclosures score points; animals stuck in the barn lose points. The game combines push-your-luck with strategic timing.

Components

Setup

  1. Remove animal/offspring types based on player count (3 players: remove 2 types; 4: remove 1; 5: use all).
  2. Shuffle remaining tiles face-down. Set aside 15 tiles with the wooden disc marker on top.
  3. Place offspring tiles face-up nearby.
  4. Each player receives a zoo board, expansion board (face-down), and 2 coins.
  5. Place delivery trucks equal to the number of players in the center.

Turn Structure

On each turn, a player must choose exactly 1 of 3 actions:

1. Draw and Place a Tile

Draw the top tile from any face-down stack and place it on an empty space on any unclaimed delivery truck (maximum 3 tiles per truck).

2. Take a Delivery Truck

Claim one truck that has at least 1 tile. Place all tiles from the truck into your zoo following placement rules. Then you are done for the round (pass all remaining turns until all trucks are taken).

3. Perform a Money Action

Spend coins to rearrange your zoo:

Money Action Cost Effect
Move (remodel) 1 coin Move 1 animal from barn to enclosure, or move vending stall
Exchange 1 coin Swap all animals of one type between two locations (must be different types)
Purchase 2 coins Buy 1 tile from opponent’s barn (1 to opponent, 1 to bank)
Discard 2 coins Remove 1 tile from your barn permanently
Expand 3 coins Flip expansion board face-up (1 extra enclosure + stall space)

Actions

Placement Rules

Offspring

When a fertile male and female of the same animal type occupy the same enclosure, they produce an offspring tile. Offspring fills an empty space in the enclosure; if full, offspring goes to the barn. Each pair produces offspring only once.

Last Space Bonus

Filling the final empty space in an enclosure earns coins from the bank equal to the enclosure size (not triggered by Exchange actions).

Scoring / Victory Conditions

The game ends when a player draws the first tile from the marked final stack. Complete the current round (all trucks must be taken).

Enclosure Scoring

| Condition | Points | |—|—| | Full enclosure | Higher printed value | | 1 empty space | Lower printed value | | 2+ empty spaces with adjacent stall | 1 point per animal | | 2+ empty spaces without stall | 0 points |

Additional Scoring

Winner: Most points. Ties broken by most coins.

Special Rules & Edge Cases

Player Reference

Turn Action Description
Draw tile Place 1 tile on any unclaimed truck
Take truck Claim truck + place all tiles in zoo; pass for round
Money action Spend coins for zoo management
Scoring: Full enclosure = high value 1 empty = low value 2+ empty needs stall
Barn Penalty: -2 per animal type -2 per stall type

Game End: First tile from marked stack drawn -> finish round -> score