AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Zooloretto is a set-collection and zoo-management game where 2-5 players act as zoo owners trying to attract visitors by filling enclosures with matching animal sets. Each turn, players either draw a tile and add it to a delivery truck, take a full truck and place its contents in their zoo, or perform a money action. Animals placed in enclosures score points; animals stuck in the barn lose points. The game combines push-your-luck with strategic timing.
On each turn, a player must choose exactly 1 of 3 actions:
Draw the top tile from any face-down stack and place it on an empty space on any unclaimed delivery truck (maximum 3 tiles per truck).
Claim one truck that has at least 1 tile. Place all tiles from the truck into your zoo following placement rules. Then you are done for the round (pass all remaining turns until all trucks are taken).
Spend coins to rearrange your zoo:
| Money Action | Cost | Effect |
|---|---|---|
| Move (remodel) | 1 coin | Move 1 animal from barn to enclosure, or move vending stall |
| Exchange | 1 coin | Swap all animals of one type between two locations (must be different types) |
| Purchase | 2 coins | Buy 1 tile from opponent’s barn (1 to opponent, 1 to bank) |
| Discard | 2 coins | Remove 1 tile from your barn permanently |
| Expand | 3 coins | Flip expansion board face-up (1 extra enclosure + stall space) |
When a fertile male and female of the same animal type occupy the same enclosure, they produce an offspring tile. Offspring fills an empty space in the enclosure; if full, offspring goes to the barn. Each pair produces offspring only once.
Filling the final empty space in an enclosure earns coins from the bank equal to the enclosure size (not triggered by Exchange actions).
The game ends when a player draws the first tile from the marked final stack. Complete the current round (all trucks must be taken).
| Condition | Points | |—|—| | Full enclosure | Higher printed value | | 1 empty space | Lower printed value | | 2+ empty spaces with adjacent stall | 1 point per animal | | 2+ empty spaces without stall | 0 points |
Winner: Most points. Ties broken by most coins.
| Turn Action | Description |
|---|---|
| Draw tile | Place 1 tile on any unclaimed truck |
| Take truck | Claim truck + place all tiles in zoo; pass for round |
| Money action | Spend coins for zoo management |
| Scoring: Full enclosure = high value | 1 empty = low value | 2+ empty needs stall |
| Barn Penalty: -2 per animal type | -2 per stall type |
Game End: First tile from marked stack drawn -> finish round -> score