Zenith

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Zenith

Overview

Zenith is a fast, punchy two-player tug-of-war game set in a far-future solar system inhabited by three races: Humans, Robots, and Animods. Civilization runs on Zenithium, a clean energy source, but coexistence is a struggle. Players compete for control of five planets (Mercury, Venus, Earth, Mars, Jupiter) by gaining Influence discs. The game features card play across three factions with distinct abilities, technology progression, and multiple victory conditions.

Components

Setup

  1. Arrange 5 planet boards between players.
  2. Place initial Influence tokens on each planet at neutral position.
  3. Determine first player randomly; second player gains 1 Earth Influence token.
  4. Each player draws 4 cards as their starting hand.
  5. Place technology markers at starting positions.
  6. Arrange bonus tokens (8 face-up, 8 face-down).

Turn Structure

On your turn, select 1 card from your hand and perform 1 of 3 actions:

1. Diplomacy

Discard 1 card to gain the Leader Badge (silver side) plus the diplomacy bonus. Bonuses vary by faction:

The silver badge increases hand size to 5. Upgrading to gold (costs more) increases hand size to 6.

2. Influence

Spend credits equal to the card’s cost to play it onto your stack for a planet. All cards provide base 1 Influence on their planet plus additional effects. Card effects may:

Credit Discount: -1 cost per card already in your stack for that planet. Free if existing cards exceed cost.

3. Technology

Discard the card to advance your tech marker on that faction’s technology track. Requires Zenithium payment. Markers can only advance 1 level per turn.

Tech Sync Bonus: When all 3 tech tracks reach the same level (1, 2, or 3), gain Influence on a chosen planet:

Turn End

Draw cards back to hand size limit. Pass to opponent.

Actions

Scoring / Victory Conditions

Players win immediately upon achieving one of three conditions:

Victory Type Requirement
Absolute Gain 3 Influence discs from the same planet
Democratic Gain 4 Influence discs from strictly different planets
Popular Gain 5 Influence discs from any combination of planets

Influence discs are gained when your Influence on a planet reaches the edge of the track. A new token is then placed on the planet for future contest.

Special Rules & Edge Cases

Player Reference

Action Cost Effect
Diplomacy 1 card (discard) Leader Badge + faction bonus
Influence Credits = card cost (minus discount) Play card to planet stack
Technology 1 card (discard) + Zenithium Advance tech track 1 level
Victory: 3 same planet (Absolute) 4 different planets (Democratic) 5 any mix (Popular)
Hand Size: Base 4 Silver 5 Gold 6