Wingspan

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Wingspan

Overview

Wingspan is an engine-building card game about bird enthusiasts attracting birds to their wildlife preserves. Players play bird cards into three habitats (forest, grassland, wetland), each providing different benefits. As more birds fill a habitat, the associated action becomes more powerful. The game spans 4 rounds with decreasing action counts, creating escalating tension between building your engine and scoring points.

Components

Setup

  1. Shuffle bird deck; place 3 face-up in the bird tray.
  2. Place food tokens and egg miniatures in supply.
  3. Toss 5 food dice into the birdfeeder tower.
  4. Choose goal board side (Green = competitive scoring; Blue = personal targets).
  5. Randomly place 4 end-of-round goal tiles on the board.
  6. Each player receives: 1 player mat, 8 action cubes, 2 bonus cards, 5 bird cards, 5 food tokens.
  7. Players keep up to 5 bird cards, discarding 1 food token per bird kept. Choose 1 bonus card to keep.

Turn Structure

The game runs 4 rounds with decreasing actions per round:

On your turn, place 1 action cube and choose 1 of 4 actions:

1. Play a Bird

Place the cube on the “Play a Bird” row. Pay the bird’s food cost and egg cost (if required for the habitat column). Place the bird card in the leftmost open space of the matching habitat row. Trigger any “when played” power.

2. Gain Food (Forest Row)

Place the cube on the leftmost exposed slot in the forest row. Take food from the birdfeeder matching a die face. Then slide the cube left, activating any brown “when activated” powers on birds in that row.

3. Lay Eggs (Grassland Row)

Place the cube on the leftmost exposed slot in the grassland row. Lay eggs equal to the number shown. Then slide the cube left, activating brown powers.

4. Draw Bird Cards (Wetland Row)

Place the cube on the leftmost exposed slot in the wetland row. Draw birds from the tray or deck. Then slide the cube left, activating brown powers.

End of Round

After all players use all cubes:

  1. Score end-of-round goal (place 1 cube on goal board).
  2. Remove bird cards from tray; refill.
  3. Reroll all dice remaining in birdfeeder.

Actions

Bird Card Powers:

Birdfeeder Rules:

Scoring / Victory Conditions

End-of-Round Goals (2 versions)

Green Board (Competitive): Players earn VP based on rank (1st/2nd/3rd) for each round’s goal (e.g., most birds in a habitat, most eggs in a row).

Blue Board (Personal): 1 VP per qualifying item, maximum 5 VP per round goal.

Final Scoring

Source VP
Bird card face values Printed VP per card
Bonus cards Per card’s condition
End-of-round goals Per goal board
Eggs on birds 1 VP per egg
Food cached on birds 1 VP per food token
Tucked cards under birds 1 VP per card

Tiebreaker: Most unused food tokens.

Special Rules & Edge Cases

Player Reference

Action Habitat Benefit
Play Bird Any (matching bird type) Add bird to engine
Gain Food Forest Take food from birdfeeder
Lay Eggs Grassland Produce eggs on birds
Draw Cards Wetland Draw bird cards

Rounds: 4 (8/7/6/5 actions)

VP Sources: Birds + Bonuses + Goals + Eggs + Cached Food + Tucked Cards