Tzolk'in: The Mayan Calendar

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Tzolk’in: The Mayan Calendar

Overview

Tzolk’in features a unique rotating-gear mechanism representing the Mayan calendar. The central Tzolk’in gear connects to 5 smaller gears representing cities where Mayan civilization develops: Palenque, Yaxchilan, Tikal, Uxmal, and Chichen Itza. Players place workers on the gears and retrieve them later to take actions. As the calendar advances, workers automatically move to more powerful action spaces. The game spans two ages with four Food Days triggering feeding and scoring.

Components

Setup

  1. Assemble the board with all gears connected.
  2. Rotate Tzolk’in gear until the arrow points to a Food Day tooth.
  3. Create resource banks for corn, wood, stone, gold, and crystal skulls.
  4. Place corn/wood harvest tiles on jungle fields.
  5. Deal 6 monuments face-up and 6 Age 1 buildings face-up.
  6. Each player takes a player board, scoring marker (start at 0), and temple/technology markers.
  7. Deal 4 starting wealth tiles to each player; keep 2 secretly.
  8. Award starting player marker to the player who “most recently sacrificed something.”

Turn Structure

Player Turn

Each turn, a player must perform exactly ONE action:

Option A: Place Workers

Option B: Pick Up Workers

Calendar Advance (after all players finish)

  1. Rotate the central gear one space counterclockwise.
  2. All workers advance to the next action space.
  3. Workers pushed past the highest space are returned with no action.

Actions

Palenque (Corn/Farming)

Harvest corn or wood from jungle fields. Higher spaces yield more resources.

Yaxchilan (Resources)

Collect wood, stone, gold, or crystal skulls. Higher spaces provide rarer resources.

Tikal (Buildings/Technology)

Build buildings (1 or 2 per action at higher spaces), construct monuments, or advance temple steps.

Uxmal (Trade/Temple)

Trade corn for temple advancement (3 corn per step) or build 1 building.

Chichen Itza (Crystal Skulls/Religion)

Place crystal skulls for VP and temple advancement. Convert resources.

Starting Player Space

Place a worker to claim the starting player marker during the next calendar advance.

Scoring / Victory Conditions

Food Days (4 per game)

Players must feed 2 corn per worker (on gears or in supply). Unfed workers cost 3 VP each.

Mid-Age Food Days (1st and 2nd): Players receive resources and crystal skulls based on temple positions. Receive items at current step plus all lower steps.

End-of-Age Food Days (3rd and 4th): Players receive VP based on temple position. Highest player on each temple receives bonus VP.

Age Transition (at 2nd Food Day)

Remove all Age 1 buildings; deal 6 Age 2 buildings.

Final Scoring

  1. Convert all remaining resources to corn at market rates.
  2. Score 1 VP per 4 corn.
  3. Score 3 VP per crystal skull.
  4. Score monument effects.

Winner: Most VP. Tiebreakers: most workers on gears; shared victory if still tied.

Special Rules & Edge Cases

Player Reference

Gear Actions
Palenque Corn, wood harvesting
Yaxchilan Wood, stone, gold, crystal skulls
Tikal Build 1-2 buildings, monuments, temples
Uxmal Corn-to-temple trades, build 1 building
Chichen Itza Crystal skull placement, conversions
Feeding: 2 corn per worker at Food Days Unfed = -3 VP each
Calendar: 1 rotation per round Workers advance automatically