Trajan

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Trajan

Overview

Trajan is set in ancient Rome during Emperor Trajan’s reign (98-117 AD). Players use a mancala-style mechanism on their personal player mats to select actions across six different areas: Seaport, Forum, Military, Trajan tiles, Senate, and Construction. The game spans four quarters (each with four rounds), and players must balance competing demands – from fulfilling the people’s needs to expanding the military and scoring bonus objectives. The player with the most victory points after 16 rounds wins.

Components

Setup

  1. Each player receives a mat, leader, 15 tokens, 2 discs, Arch of Trajan, and 12 action markers (placed 2 per tray in the action circle).
  2. Place demand tiles face-down, randomly removing 3. Distribute forum tiles to provinces and board spaces.
  3. Fill construction district with tiles. Place time marker based on player count.
  4. Stack senate discs in player order. Deal 3 commodity cards and 1 bonus tile per player.
  5. Each player selects 3 Trajan tiles (different categories) for slots II, IV, VI on their mat.

Turn Structure

Each turn consists of 3 steps:

Step 1: Rearrange Action Markers (Mandatory)

Choose one tray on your mat and pick up all markers from it. Distribute them one-per-tray clockwise around the circle. The last tray where a marker lands is your target tray.

Step 2: Accomplish Trajan Tile (Optional)

If a Trajan tile sits next to the target tray and the required colored markers are in that tray, accomplish it: gain VP and perform the tile’s special action. Certain tile types (bread, helmet, flame) remain permanently; others are removed after use.

Step 3: Perform One Action (Optional)

Execute the action associated with your target tray’s position.

Time Marker Advancement (Mandatory)

The player to your right advances the time marker by the number of markers you picked up. When the marker completes a circuit, a quarter ends.

Actions

1. Seaport

Choose one:

2. Forum

Take any 1 tile from the forum and place it on your mat.

3. Military

Choose one:

4. Trajan

Take the top Trajan tile from one of 6 stacks and place it on the slot occupied by your Arch of Trajan. Move the Arch clockwise to the next free slot.

5. Senate

Advance your disc 1 space on the senate track, gaining VP shown for the new space. Cannot advance to the 8-VP space more than once per quarter.

6. Construction

Choose one:

Scoring / Victory Conditions

Quarter-End Scoring (4 times per game)

Demands: Reveal 3 demand tiles. Players must match them using forum tiles or Trajan tiles. Penalties: 1 unmet = -4 VP, 2 unmet = -9 VP, 3 unmet = -15 VP.

Senate Vote: Count votes from senate position + senate tiles. Consul (most votes) and Vice Consul (2nd) each select a bonus tile.

End-of-Game Scoring

Winner: Most VP. Ties broken by highest senate track position.

Special Rules & Edge Cases

Player Reference

Action # Area Options
1 Seaport Draw cards, play cards, ship goods
2 Forum Take 1 forum tile
3 Military Recruit, move leader, deploy troops
4 Trajan Take Trajan tile for mat
5 Senate Advance disc for VP
6 Construction Recruit workers, deploy to sites

Mancala: Pick up tray -> distribute clockwise -> target tray = last marker placed

Game Length: 4 quarters x 4 rounds = 16 turns per player

Demand Penalties: 1 unmet = -4 2 unmet = -9 3 unmet = -15