Torres

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Torres

Overview

Torres is a strategic castle-building game where 2-4 players compete to build and occupy castles on a game board. Players use action points to place castle blocks, move knights, and play action cards. Scoring occurs three times during the game (at the end of each of three phases), with knights scoring based on the height and area of the castle they occupy. The player with the most points at the end wins.

Components

Setup

  1. Place the game board centrally.
  2. Place the King on the designated starting castle.
  3. Each player receives knights in their color and a starting hand of action cards.
  4. Place initial castle blocks on predetermined spaces.
  5. Each player places 1 knight on the board per setup rules.
  6. Determine starting player randomly.
  7. Set phase marker to Phase 1.

Turn Structure

The game consists of 3 phases, each ending with a scoring round.

On your turn, spend 5 Action Points (AP) on any combination of actions:

Actions

Action AP Cost Description
Place a castle block 1 AP Add a block to any castle (expanding or heightening it)
Place a knight 1 AP Add a new knight from supply to the board at ground level
Move a knight 1 AP per step Move a knight horizontally or vertically; can climb up 1 level but cannot descend
Play an action card 0 AP Use a card for special effects (extra AP, special moves, etc.)
Buy an action card 1 AP Draw a card from the deck

Castle Building Rules

Knight Movement

Action Cards

Scoring / Victory Conditions

Scoring occurs at the end of each of the 3 phases. Each knight scores:

Score = Castle Height x Castle Area

Where:

King Bonus: Knights in the same castle as the King score additional bonus points.

After 3 scoring rounds, the player with the most cumulative points wins.

Special Rules & Edge Cases

Player Reference

Phase Scoring
End of Phase 1 Height x Area per knight
End of Phase 2 Height x Area per knight
End of Phase 3 Height x Area per knight

AP per turn: 5

Score Formula: Height x Area (of the castle containing the knight)

Knight Movement: 1 AP per step, can go up 1 level, cannot descend