Too Many Bones

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Too Many Bones

Overview

Too Many Bones is a dice-builder RPG where 1-4 players control unique characters called Gearlocs, adventuring toward a confrontation with a powerful Tyrant. Over a series of days, players encounter challenges, battle enemies called Baddies on a tactical 4x4 battle mat, earn loot, and train their Gearlocs by unlocking skill dice. The goal is to reach and defeat the selected Tyrant within its day allotment.

Components

Setup

  1. Choose a Tyrant: Draw or select a Tyrant card. Set Day Counter to 1.
  2. Build Encounter Deck: Draw general encounters equal to Tyrant’s progress requirement minus 3. Mix with Tyrant-specific encounters. Place Special Encounters 001-003 on top.
  3. Prepare Loot: Shuffle Loot and Trove Loot decks.
  4. Set Up Baddies: Find all Baddie types matching the Tyrant. Create 1-point, 5-point, and 20-point stacks.
  5. Choose Gearlocs: Each player selects a character, takes their mat, starting HP chips, initiative die, and stat dice. Place 16 skill dice in storage. Activate starting skills.

Turn Structure

Each day consists of 4 phases:

1. New Day Phase

Advance the Day Counter by 1 (skip on Day 1).

2. Encounter Phase

Draw an Encounter card. The party reads the scenario and chooses from the options presented. Options lead to either peaceful resolution or battle. If battle occurs, set up the 4x4 battle mat with Baddies and Gearlocs.

3. Reward Phase (if encounter successful)

4. Recovery Phase

Each Gearloc chooses ONE action:

Also: trade loot among party members; attempt Lockpicking on Trove Loot.

Actions

Battle Actions (on a Gearloc’s turn)

Baddie Turns

Training (between encounters)

Scoring / Victory Conditions

Win: Defeat the Tyrant before the Day Counter exceeds the Tyrant’s day limit.

Lose: The Day Counter exceeds the Tyrant’s day limit without defeating the Tyrant.

Tyrant Battle: Once Progress Points meet or exceed the Tyrant’s requirement, the party may challenge the Tyrant instead of drawing an encounter. The Tyrant is a special Baddie with unique abilities and a Tyrant die.

Battle Loss: If all Gearlocs are defeated in an encounter, they return to the prep area with no rewards gained.

Special Rules & Edge Cases

Player Reference

Day Phase Action
1. New Day Advance Day Counter
2. Encounter Draw and resolve encounter
3. Reward Gain Training Points, Loot, Progress
4. Recovery Rest, Search, Scout, Trade, Lockpick

Battle Turn: Move (up to 2) -> Attack/Skill/Loot -> Defend when attacked

Victory: Defeat Tyrant within day limit

Training: Spend Training Points to unlock skill dice or boost stats