Tiny Towns

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Tiny Towns

Overview

In Tiny Towns, each player is the mayor of a tiny town on a 4x4 grid. On each turn, the Master Builder names a resource, and all players must place that resource on their grid. By arranging resources in specific patterns, players construct buildings that score victory points. The challenge is that every empty square at game end costs points, so efficient spatial planning is critical. The game ends when all players can no longer place resources or build.

Components

Setup

  1. Each player receives a 4x4 grid board.
  2. Place the Cottage building card face-up centrally (always in play).
  3. Sort remaining building cards by symbol (7 categories); shuffle each stack and draw 1 from each, placing them face-up. This creates a set of 7 unique buildings for the game.
  4. Place resource cubes and building pieces in supply.
  5. The most recent builder receives the Master Builder hammer.
  6. Each player draws 2 Monument cards, keeps 1 secretly, and takes 1 wooden monument piece.

Turn Structure

Each turn follows this sequence:

  1. Master Builder names a resource (wood, wheat, brick, glass, or stone).
  2. All players simultaneously take 1 cube of that resource and place it on any empty space on their grid.
  3. After placing, any player may construct a building by matching a resource pattern on their grid to a building card (pattern may be rotated or mirrored).
  4. Remove all matching resource cubes from the grid and replace them with the corresponding building piece on any one of the vacated spaces.
  5. Pass the Master Builder hammer to the left.

Players may construct multiple buildings per turn if they have matching patterns.

Actions

Building Pattern Rules

Scoring / Victory Conditions

The game ends when all players’ grids are full (no empty spaces for resources and no possible constructions).

Scoring:

Winner: Highest total points. Tiebreakers (in order): fewest Master Builder turns, fewest empty squares, most Cottages, then shared victory.

Special Rules & Edge Cases

Player Reference

Building Type Example Scoring
Cottage 3 pts if fed, 0 if unfed
Various Per card rules
Monument Per unique card
Empty Square -1 pt each

Grid: 4x4 = 16 spaces

Resources: Wood, Wheat, Brick, Glass, Stone

Pattern: Rotate/mirror allowed Remove cubes -> place building on freed space