Tikal

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Tikal

Overview

Tikal is an action-point exploration game set in the jungles of Guatemala, where players lead archaeological expeditions to uncover Mayan temples and treasures. Each turn, a player draws and places a terrain hexagon, then spends 10 action points to explore, excavate, and control valuable sites. When a volcano tile is drawn, all players score their temples and treasure collections. The player with the most points after the final scoring wins.

Components

Setup

  1. Each player selects a color and receives 1 leader, 18 workers, 2 camps, and a scoring marker.
  2. The board begins with 4 explored hexagons: base camp, 2 temple hexagons, and a jungle hexagon.
  3. Terrain hexagons are shuffled into stacks by letter (A-G), with A on top.
  4. Temple tiles are sorted by value and placed near the board.
  5. Treasure wafers are placed face-down near the board.
  6. Each player places 1 worker on the base camp.

Turn Structure

On each turn:

1. Draw and Place a Terrain Hexagon

Draw the top hexagon from the current stack and place it adjacent to at least one already-explored hexagon. If a volcano is drawn, trigger an immediate scoring round (all players score), then place the volcano.

2. Spend 10 Action Points

Spend up to 10 action points (AP) on any combination of actions. Unused AP are lost.

Actions

Action AP Cost Description
Place worker/leader 1 AP Move from supply to any hex with your presence
Move worker/leader 1 AP per hex Move between connected hexes along paths
Uncover temple level 2 AP Add 1 temple tile to a temple (max 2 per temple per turn)
Recover treasure 3 AP Take 1 treasure wafer from a treasure hex
Exchange treasure 3 AP Trade treasures with another player or the supply
Establish camp 5 AP Place a camp on a jungle hex
Place temple guard 5 AP Permanently guard a temple (prevents further excavation)

Movement Rules

Temple Excavation

Treasure Collection

Scoring / Victory Conditions

Scoring occurs when a volcano hexagon is drawn and at the end of the game (after all hexagons are placed).

Temple Scoring

Treasure Scoring

| Collection | Points | |—|—| | 1 of a type | 1 | | 2 matching | 3 | | 3 matching | 6 |

Pairs and triplets score more; duplicates beyond 3 have no additional value.

The player with the most points after the final scoring wins. The score track has 100 spaces; exceeding wraps around.

Special Rules & Edge Cases

Player Reference

Scoring Trigger Temples Treasures
Volcano drawn Majority = temple value Singles=1, Pairs=3, Triples=6
Game end Same Same
10 AP per turn Leader = 3 workers for majority
Key Costs: Place 1 AP Move 1 AP/hex Excavate 2 AP Treasure 3 AP Camp 5 AP Guard 5 AP