Ticket to Ride: Europe
Overview
Ticket to Ride: Europe is a train route-building board game where 2-5 players collect colored train cards to claim railway routes connecting European cities. Players score points by claiming routes, completing destination tickets (connecting two distant cities), and earning bonuses. This European edition adds ferries, tunnels, and train stations to the original Ticket to Ride formula.
Components
- 1 Board map of Europe with railway routes
- 110 Train car cards (12 of each color + 14 locomotive wild cards)
- 46 Destination Ticket cards (6 long routes + 40 regular routes)
- 240 Colored train cars (48 per player in 5 colors)
- 15 Train stations (3 per player)
- Scoring markers
- Longest Route bonus card
- Rulebook
Setup
- Place the board centrally.
- Shuffle train car cards; deal 4 to each player. Place 5 face-up next to the deck.
- Each player takes 45 train cars and 3 stations in their color.
- Deal each player 1 long route ticket and 3 regular tickets. Players must keep at least 2 tickets total (may keep all).
- Place scoring markers at 0.
- Determine first player.
Turn Structure
On each turn, a player performs exactly ONE of four actions:
1. Draw Train Car Cards
Take 2 cards:
- Draw from face-up display or the top of the deck.
- If you take a face-up locomotive (wild), it counts as your entire turn (only 1 card).
- If you draw from the deck first, you may still take a face-up locomotive as your second draw.
2. Claim a Route
- Play train car cards matching the route’s color and length.
- Locomotive cards are wild and can substitute for any color.
- Grey routes accept any single color (all cards must match).
- Place your train cars on the claimed route.
- Score points immediately based on route length.
3. Draw Destination Tickets
Draw 3 destination tickets; keep at least 1.
4. Build a Train Station
- Place a station on an unoccupied city.
- First station costs 1 card; second costs 2 matching cards; third costs 3 matching cards.
- A station allows you to use one route owned by another player into that city for connection purposes.
Actions
| Route Length |
Points |
| 1 |
1 |
| 2 |
2 |
| 3 |
4 |
| 4 |
7 |
| 5 |
10 |
| 6 |
15 |
| 8 |
21 |
Special Route Types:
Ferries: Routes with locomotive symbols. You must play at least 1 locomotive card per locomotive symbol on the route.
Tunnels: Routes marked with special borders. After playing your cards, reveal 3 cards from the deck. For each revealed card matching the color you played (or locomotive), you must play 1 additional matching card or abandon the attempt (cards returned to hand).
Scoring / Victory Conditions
The game ends when any player has 2 or fewer train cars remaining. Each player takes one final turn.
Final Scoring:
- Points from claimed routes (scored during play)
- Completed destination tickets: add the ticket’s point value
- Incomplete destination tickets: subtract the ticket’s point value
- Longest continuous route: 10 bonus points
- Unused train stations: 4 points each
Highest total wins. Ties broken by most completed destination tickets, then longest route.
Special Rules & Edge Cases
- Locomotive Wild Cards: Function as any color. If a locomotive appears face-up, taking it uses your entire turn.
- Face-Up Card Refresh: If 3 or more face-up cards are locomotives, discard all 5 and deal 5 new ones.
- Double Routes: Cities connected by 2 routes (parallel tracks). In 2-3 player games, only 1 of the 2 routes may be claimed. In 4-5 player games, different players may claim both (same player cannot claim both).
- Train Stations: Do not extend your longest route. You may only use one opponent’s route per station, and only for connecting destination tickets.
- Tunnel Failure: If you cannot or choose not to pay extra cards for a tunnel, the route is not claimed and your cards return to your hand (no penalty).
- Route Claiming: Each route can only be claimed once. You must have enough train cars to fill the route.
- Hidden Tickets: Destination tickets are kept secret until end-game scoring.
Player Reference
| Action |
Details |
| Draw Cards |
Take 2 (or 1 locomotive from display) |
| Claim Route |
Play matching cards = route length |
| Draw Tickets |
Take 3, keep at least 1 |
| Build Station |
Pay 1/2/3 cards for 1st/2nd/3rd station |
Ferries: Must include locomotive cards for locomotive symbols
Tunnels: Reveal 3 cards; pay extra matching cards or abandon
Game End: Any player at 2 or fewer trains -> 1 more turn each