Thurn and Taxis

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Thurn and Taxis

Overview

Thurn and Taxis is a route-building board game where 2-4 players construct postal networks across southern Germany and neighboring regions. Players draw city cards, build routes by chaining adjacent cities, close completed routes to place post offices, and acquire carriage upgrades. The game ends when a player places their last house or acquires the highest-value carriage. The player with the most victory points wins.

Components

Setup

  1. Place the board centrally.
  2. Arrange bonus tiles in ascending order on designated spaces.
  3. Shuffle city cards; deal 6 face-up with the remainder as a draw pile.
  4. Sort carriage cards by number (3-7) in ascending stacks.
  5. Each player receives 20 houses, a summary card, and a principal firm card.
  6. Determine starting player.

Turn Structure

Each turn consists of three mandatory phases:

Phase 1: Draw a City Card

Phase 2: Play a City Card

Phase 3: Close Route (Optional)

If your route has at least 3 cities, you may close it and perform:

A. Place Houses: Choose one option:

B. Collect Bonus Tiles:

C. Acquire Carriage: If the route length meets or exceeds the next available carriage value, take that carriage card. Carriages are taken in ascending order (3, 4, 5, 6, 7).

D. Discard Route Cards: Place used route cards on the discard pile. Reduce hand to maximum 3 cards.

Actions

Scoring / Victory Conditions

The game ends immediately when:

The current round finishes, then score:

The player with the most victory points wins.

Special Rules & Edge Cases

Player Reference

Phase Action
1. Draw Take 1 city card (or 2 with Postmaster)
2. Play Add card to route (must be adjacent)
3. Close Optional: place houses, collect bonuses, acquire carriage

Route Minimum: 3 cities to close

Officials: Postmaster (draw 2), Administrator (refresh display), Cartwright (carriage discount)

Game End: Value-7 carriage acquired OR last house placed