Thunder Road: Vendetta

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Thunder Road: Vendetta

Overview

Thunder Road: Vendetta is a fast-paced vehicular combat racing game where players command a crew of cars speeding across an ever-scrolling road. Players roll dice to move their cars, slam into opponents, and fire weapons while dodging hazards. The road is made up of modular board tiles that scroll as cars advance – vehicles that fall off the back of the road are eliminated. The last player with cars on the road or the furthest ahead when the road can no longer scroll wins.

Components

Setup

  1. Arrange 3 road tiles end-to-end to form the starting road.
  2. Each player takes 3 cars in their color and a dashboard.
  3. Place cars on designated starting positions.
  4. Shuffle and deal starting command cards.
  5. Place hazard tokens, nitro tokens, and other components in supply.
  6. Determine first player randomly.

Turn Structure

On your turn:

1. Roll Dice

Roll all your movement dice (one per surviving car). You may also roll attack dice if in range of an enemy car.

2. Assign Dice

Assign rolled dice to your cars. Each car receives one movement die determining its move distance.

3. Move Cars

Move each car forward on the road by the number of spaces shown on its assigned die. Cars can also move laterally (changing lanes).

4. Slam and Shoot

5. Hazards

Cars that move through or land on hazard tokens must resolve their effects (spin out, take damage, lose speed).

6. Road Scroll

If the lead car reaches the end of the front road tile:

Actions

Scoring / Victory Conditions

Elimination Victory: If all other players’ cars are eliminated (fell off the back of the road or destroyed), you win.

Position Victory: If the game reaches a point where the road cannot scroll further, the player whose car is furthest ahead wins.

There is no point-based scoring. The game is pure racing and combat elimination.

Special Rules & Edge Cases

Player Reference

Die Effect
Movement die Move car forward X spaces
Attack die Damage/push on hit
Hazard die Resolve hazard effects

Road Scroll: Lead car reaches end -> remove rear tile -> place at front -> eliminate cars on removed tile

Victory: Last player with cars OR furthest ahead when road can’t scroll