Through the Ages: A New Story of Civilization

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Through the Ages: A New Story of Civilization

Overview

Through the Ages: A New Story of Civilization is a revised and improved edition of the original civilization-building card game. Players guide civilizations from Antiquity through the Modern Age, developing technologies, constructing wonders, electing leaders, and managing economies. The player who accumulates the most culture points wins. This edition features rebalanced cards, streamlined rules, and improved military mechanics compared to the original.

Components

Setup

  1. Set up central boards and card row.
  2. Each player takes a player board with starting civilization (Age A government, farms, mines, warriors).
  3. Deal civil cards face-up in the card row (13 slots).
  4. Place starting workers on initial buildings.
  5. Determine starting player randomly.
  6. Stack civil and military card decks by age.

Turn Structure

Each player’s turn consists of these phases:

1. Begin Turn

Resolve any start-of-turn effects from cards in play.

2. Political Phase (from Age I onward)

3. Civil and Military Actions

Spend civil actions (determined by government) on:

Spend military actions on:

4. Production and Maintenance

Actions

Key Civil Actions:

Military Actions:

Scoring / Victory Conditions

Culture points accumulate each turn from culture-producing buildings, wonders, leaders, and technologies. The game ends when the Age III civil card deck is exhausted and all players have had equal turns.

Final Scoring Bonuses:

The player with the most culture points wins.

Special Rules & Edge Cases

Player Reference

Resource Produced By Used For
Food Farms Feed population, grow population
Resources Mines Build/upgrade structures
Science Labs Develop technologies
Culture Temples, Theaters, etc. Victory (accumulates)
Military Strength Military units + tactics Aggressions, wars, defense

Government Types: Determine civil actions, military actions, and hand limit. Advanced governments are strictly better but cost science/actions to adopt.

Victory: Most culture points at game end