The Guild of Merchant Explorers

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The Guild of Merchant Explorers

Overview

In The Guild of Merchant Explorers, players simultaneously explore a shared map by placing explorer cubes on terrain tiles matching revealed explore cards. Players establish trade routes, discover villages, and build settlements to earn coins and victory points. Each era resets most explorers, but established settlements remain, creating an expanding network across multiple eras.

Components

Setup

  1. Each player takes a map board (all using the same side) and explorer cubes in their color.
  2. Place one explorer cube on the starting city.
  3. Shuffle explore cards and create the era deck.
  4. Lay out objective cards for the game.
  5. Prepare discovery tokens, coins, and treasure cards.
  6. Determine first player.

Turn Structure

The game plays over 4 eras. Each era:

1. Explore Phase

Reveal explore cards one at a time. When a card is revealed, all players simultaneously place 1 explorer cube on a space matching the card’s terrain type. The new cube must be adjacent (orthogonally) to an existing cube or settlement.

2. Special Cards

Certain cards allow placing on any terrain or provide bonus placements.

3. Village Discovery

When an explorer cube is placed on a village space, the player discovers it and gains the village’s bonus (coins, treasure cards, or other benefits).

4. Era End

At the end of each era:

5. Settlement Building

Between eras, players may place a settlement on any space occupied by their cubes before removal. Settlements persist across eras.

Actions

The primary action is placing explorer cubes when explore cards are revealed. Additional actions include:

Scoring / Victory Conditions

Points are earned from:

After 4 eras, the player with the most VP wins. Ties broken by coins remaining.

Special Rules & Edge Cases

Player Reference

Era Phase Action
Explore Place 1 cube on matching terrain, adjacent to existing
Village Discover villages for bonuses
Score Count connected cubes touching start/settlements
Reset Remove cubes, keep settlements
Build Place settlement on explored space

Scoring: Connected cubes + Trade routes + Villages + Objectives + Treasures + Coins