Summoner Wars (Second Edition)

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Summoner Wars (Second Edition)

Overview

Summoner Wars is a tactical card game for 2 players where each player controls a unique faction led by a powerful Summoner. Players summon units onto a battlefield grid, maneuver them into position, and attack to destroy the opponent’s Summoner. The second edition features updated factions, streamlined rules, and vibrant new art by Martin Abel.

Components

Setup

  1. Place the battlefield board between both players.
  2. Each player selects a faction and takes its complete deck.
  3. Separate your Summoner card and place it on your designated starting space.
  4. Place starting units on their designated spaces as shown on the faction reference card.
  5. Shuffle remaining unit and event cards to form your draw deck.
  6. Draw 5 cards as your starting hand.
  7. Determine first player randomly.

Turn Structure

On your turn, perform these phases in order:

1. Draw Phase

Draw until you have 5 cards in hand. If your deck runs out, shuffle your discard pile to form a new deck.

2. Summon Phase

Play unit cards from your hand onto any unoccupied space adjacent to a wall you control. Pay the summon cost by discarding cards from your magic pile equal to the unit’s cost.

3. Event Phase

Play up to 1 event card from your hand, resolving its effects immediately.

4. Movement Phase

Move up to 3 of your units. Each unit may move up to 2 spaces orthogonally (not diagonally). Units cannot move through occupied spaces.

5. Attack Phase

Attack with up to 3 of your units. Each attacking unit rolls dice equal to its attack value against one adjacent enemy unit (orthogonally adjacent only). Each die showing 3 or higher scores 1 hit. Place wound tokens on the target. When wounds equal or exceed a unit’s life value, it is destroyed.

6. Build Magic Phase

Place up to 2 cards from your hand face-down into your magic pile. These cards serve as currency for future summons.

Actions

Unit Abilities

Many units have special abilities that trigger under specific conditions (when summoned, when attacking, when destroyed, etc.). Champion units are powerful but cost more magic to summon.

Scoring / Victory Conditions

You win immediately when you destroy the opposing Summoner. There is no point system. The game is a direct elimination contest.

If both players’ Summoners are destroyed simultaneously (extremely rare), the attacking player wins.

Special Rules & Edge Cases

Player Reference

Phase Action Limit
Draw Draw to 5 cards Once per turn
Summon Play units, pay magic Any number of units
Event Play event card 1 per turn
Move Move units 0-2 spaces Up to 3 units
Attack Roll dice vs adjacent enemy Up to 3 units
Build Magic Place cards in magic pile Up to 2 cards

Hit: Die result of 3+ = 1 wound

Victory: Destroy the opposing Summoner