Star Wars: Imperial Assault

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Star Wars: Imperial Assault

Overview

Star Wars: Imperial Assault is a tactical combat game set in the Star Wars universe. In Campaign Mode, one player commands Imperial forces while 1-4 others control Rebel heroes through a series of interconnected missions. Heroes grow stronger between missions, gaining experience and equipment. The game also features a competitive Skirmish Mode for 2 players using custom army squads.

Components

Setup

  1. Assemble the map using tiles, doors, crates, and terminals as shown in the mission guide.
  2. Assign Imperial and Rebel roles.
  3. Each Rebel player selects a hero and takes the matching Hero sheet, figure, and Class deck.
  4. Each hero claims one activation token (green side up).
  5. Imperial player arranges Deployment cards and deploys figures per mission diagram.
  6. Place dice, cards, and tokens within reach.

Turn Structure

Each round contains two phases:

Activation Phase

Players alternate activating figures:

  1. A Rebel player activates one hero (flips activation token from green to red).
  2. The Imperial player activates all figures from one Deployment group (rotates card 90 degrees).
  3. Alternate until all figures are exhausted.

Each activated figure performs 2 actions.

Status Phase

Actions

When activated, a figure performs 2 actions from:

Important: Only heroes may use both actions to attack in the same activation. Imperial figures may attack only once per activation.

Attack Resolution

  1. Declare target and weapon.
  2. Roll attack dice (damage, surge, accuracy for ranged).
  3. Defender rolls defense dice (blocks, evade, dodge).
  4. Apply surges to special abilities.
  5. Evade cancels one surge; Dodge cancels all results (complete miss).
  6. Net damage = total damage - total blocks.

Line of Sight

Trace two straight, uninterrupted lines from any corner of the attacker’s space to two different corners of the target’s space. Lines cannot pass through walls, blocked terrain, or other figures.

Scoring / Victory Conditions

Each mission has specific objectives for both sides:

The mission ends immediately when either side completes its objective. Campaign victory is determined by the outcome of the final mission.

Special Rules & Edge Cases

Player Reference

Action Description
Move Gain movement points = Speed; 1 point per space
Attack Roll attack vs defense dice; apply net damage
Interact Search crates, open doors, use terminals
Rest Recover strain = Endurance (heroes only)
Special Use unique class/item abilities

Dice Results: Damage (heart), Block (shield), Surge (lightning), Evade (arrow), Dodge (X), Accuracy (number)