Sherlock Holmes: Consulting Detective

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Sherlock Holmes: Consulting Detective

Overview

Sherlock Holmes: Consulting Detective is a cooperative/competitive mystery-solving game originally published in 1981 and reprinted in various editions. Players (individually or as a team) take on the role of the Baker Street Irregulars, Sherlock Holmes’s network of informants, working to solve cases by visiting locations throughout London, questioning witnesses, gathering clues, and piecing together the mystery. Each case presents a crime to solve, and players are scored based on how efficiently they solve it compared to Holmes himself. The game provides an immersive narrative experience with a London directory, newspapers, and case booklets.

Components

Setup

Select a case to play. Read the introduction aloud – this describes the crime and provides initial leads. Each player (or team) receives access to the case booklet, London directory, map, and corresponding newspaper. Choose whether to play cooperatively (one team) or competitively (each player/team tracks separately).

Turn Structure

There are no formal turns or rounds. The game is free-form:

  1. Discuss leads: Players discuss what they know and decide which lead to follow.
  2. Visit a location: Choose a numbered location on the map (based on directory entries, newspaper clues, or deduction). Read the corresponding entry in the case booklet.
  3. Record the visit: Track each location visited (this affects scoring).
  4. Repeat until the group (or individual) feels they can solve the case.
  5. Answer questions: Turn to the quiz section and answer the case’s questions.

Actions

Investigating Locations

Using the Newspaper

Using the Directory

Consulting Informants

Solving the Case

Scoring / Victory Conditions

Scoring System

  1. Correct Answers: Earn points for each question answered correctly (point values vary by question).
  2. Lead Penalty: Deduct 5 points for each lead (location visited) beyond Holmes’s score.
  3. Holmes’s Benchmark: The case booklet reveals how many leads Holmes needed to solve the case. Players compare their total leads to Holmes.

Final Score

Total = Points from correct answers - (5 x number of leads beyond Holmes’s count)

A negative score is possible if too many leads were followed with too few correct answers.

Cooperative vs. Competitive

Special Rules & Edge Cases

Player Reference

Element Usage
Case Booklet Read location entries for clues
London Directory Look up addresses (free)
Map Find location numbers
Newspaper Read articles for clues (free)
Quiz Section Answer case questions for points

Scoring: +Points for correct answers, -5 per extra lead vs. Holmes.

Play Modes: Cooperative (shared score) or Competitive (individual scores).