Scotland Yard

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Scotland Yard

Overview

Scotland Yard is a classic asymmetric pursuit board game published by Ravensburger (1983), winner of the 1983 Spiel des Jahres. One player takes the role of Mister X, a fugitive moving secretly through London, while the remaining players control detectives trying to catch him. Mister X records his moves in a travel log, revealing only the type of transportation used but not his destination. The detectives must deduce Mister X’s location by analyzing his transportation choices and coordinating their movements. Mister X periodically surfaces, revealing his actual position. The game lasts up to 22-24 rounds.

Components

Setup

Turn Structure

The game lasts up to 22-24 rounds (depending on edition). Each round:

  1. Mister X moves first: Choose a transportation type (taxi, bus, underground, or black ticket). Move to a connected station via the chosen route. Record the move secretly in the travel log, placing the used ticket face-up.
  2. Detectives move: In any order, each detective plays one transportation ticket and moves to a connected station. Detectives discard used tickets.
  3. Bobbies move (if applicable): Moved by detective players, no ticket required.

Actions

Transportation Types

Mister X’s Special Abilities

Surfacing

Mister X must reveal his exact location after specific moves (rounds 3, 8, 13, 18, and 24 in standard rules). He temporarily places his pawn on the board so detectives can see his position, then resumes hidden movement.

Detective Coordination

Scoring / Victory Conditions

Detectives win: If any detective (or Bobby) lands on the same station as Mister X at any point during the game.

Mister X wins: If Mister X survives all 22-24 rounds without being caught, OR if all detectives are unable to move (exhausted all tickets of needed types).

Special Rules & Edge Cases

Player Reference

Transportation Ticket Color Range
Taxi Yellow Short (adjacent stations)
Bus Green Medium (bus routes)
Underground Red Long (tube network)
Black Ticket Black Any type + ferries
Mister X Special Quantity Effect
Black Tickets 5 Any transport, hides type
Double-Move 2 Two moves before detectives act
Surfacing Rounds 3, 8, 13, 18, 24 Must reveal position

Detectives win: Land on Mister X’s station. Mister X wins: Survive all rounds.