Savannah Cafe

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Savannah Cafe

Overview

Savannah Cafe is a light strategy card game where each player manages three animals – a lion, a gazelle, and a hippopotamus – racing them along a track to be the first to reach the bar at the top of the board. Players use action cards to move their animals and interfere with opponents. Each animal has different characteristics: gazelles are fast but vulnerable, lions are moderately fast and can eat gazelles, and hippos are slow but invincible. The first player to get any one of their animals to the bar wins.

Components

Setup

Each player chooses a color and takes the three pawns (gazelle, lion, hippo) of that color. Place them on the starting spaces: gazelle farthest back, then lion, then hippo closest to the start. Shuffle the card deck and deal 3 cards to each player. Place the remaining deck face-down.

Turn Structure

On each turn, a player performs one of two options:

  1. Option A – Keep the drawn card: Draw the top card from the deck. Before looking at it, decide to keep it for yourself and add it to your hand. Discard one card from your hand (maintaining hand size of 3).
  2. Option B – Trade the drawn card: Draw the top card from the deck. Before looking at it, decide to trade it with one of an opponent’s cards. You receive one of the opponent’s cards (chosen blind) and the opponent receives the drawn card.

After resolving the draw, play one card from your hand to move an animal or perform an action.

Note: The back of each card indicates which animal type the card affects, so players know the category before deciding to keep or trade.

Actions

Animal Movement

Animal Interactions

Card Effects

Each animal type has two possible card effects:

Scoring / Victory Conditions

The first player to move any one of their three animals to the bar at the top of the board wins immediately.

Special Rules & Edge Cases

Player Reference

Animal Speed Interaction
Gazelle Fast (most spaces) Eaten by lions (sent to start)
Lion Medium Eats gazelles; scared by hippos
Hippo Slow (1-2 spaces) Invincible; scares lions

Victory: First to get any animal to the bar wins.