Santorini

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Santorini

Overview

Santorini is an abstract strategy board game designed by Gordon Hamilton (Gord!), originally published in 2004 and republished by Roxley Games via Kickstarter in 2016. Players build and climb a 3D city on a 5x5 grid, attempting to be the first to reach the third level of a building. Each turn, a player moves one of their two workers and then builds an adjacent block. The game features optional God Power cards that grant players unique abilities, dramatically changing the strategy. Simple to learn but deeply strategic, Santorini plays in about 20 minutes.

Components

Setup

  1. Place the cliff pedestal on the ocean board, then place the island board on top.
  2. The youngest player is the Start Player.
  3. Starting with the Start Player, each player places 2 workers on any unoccupied spaces on the board.
  4. (Optional) God Powers: The Challenger selects God Power cards equal to the number of players. Starting clockwise from the Challenger, each player chooses one God Power. The Challenger receives the last remaining card.

Turn Structure

On each turn, a player selects one of their workers and must perform both steps in order:

  1. Move: Move the selected worker to an adjacent space (orthogonally or diagonally).
  2. Build: Build one block or dome on an unoccupied space adjacent to the moved worker.

Both steps are mandatory – if a player cannot complete both, they are eliminated.

Actions

Movement Rules

Building Rules

God Powers (Optional)

Scoring / Victory Conditions

Instant Win: If a player moves one of their workers onto the third level (Level 3) of a tower, that player immediately wins.

Elimination: If a player cannot perform both the Move and Build steps on their turn, they are eliminated. The last remaining player wins.

Note: Moving a worker onto Level 3 by being pushed or forced does not trigger a win – the player must actively choose to move there on their own turn.

Special Rules & Edge Cases

Player Reference

Level Block Type Move Up?
Ground (empty) Yes (+1)
Level 1 White square Yes (+1)
Level 2 White narrow Yes (+1)
Level 3 White smallest WIN if moved onto
Dome Blue dome (on Level 3) Cannot enter

Turn: Move one worker (up max 1 level, down any), then Build adjacent block/dome.

Win: Move your worker onto Level 3. That is an immediate victory.