Santa Cruz

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Santa Cruz

Overview

Santa Cruz is a card-driven exploration and resource collection game designed by Marcel-Andre Casasola Merkle, published by Hans im Gluck (2012). In two independent rounds, players build houses, churches, and lighthouses on the island of Santa Cruz, tapping available resources and collecting points. Players use a hand of traveling cards and scoring cards to navigate the island and trigger scoring events. The game features a unique second-round mechanic where players rebuild their card hands for a revised strategy.

Components

Setup

Place the board centrally. Each player receives building pieces in their color and a set of traveling and scoring cards. Shuffle and deal cards according to setup rules. Each player selects their starting hand of cards for Round 1. Set up resources on the board as indicated.

Turn Structure

The game plays over 2 rounds. Each round:

  1. Players take turns playing one card from their hand.
  2. Traveling cards: Move and build on the island.
  3. Scoring cards: Trigger scoring for all players based on specific conditions.
  4. The round ends when all players have played all their cards.

Round 2 Distinction

After Round 1, players retrieve their played cards and rebuild their hand for Round 2. This allows players to adjust their strategy based on what they learned in Round 1.

Actions

Playing a Traveling Card

Playing a Scoring Card

Resource Collection

Scoring / Victory Conditions

Players earn points through:

Points are tracked on the scoring track. After 2 rounds, the player with the most points wins.

Special Rules & Edge Cases

Player Reference

Card Type Effect
Road Build on road-accessible location
Ship Build on coastal location
River Build on river-accessible location
Scoring All players score based on condition

Game Length: 2 rounds, play all cards each round.

Victory: Most points after 2 rounds.