Sanctuary
Overview
Sanctuary (also known as Sanctuary: Thieves’ World) is a board game designed by Bill Fawcett for 2-6 players, set in the fictional city of Sanctuary from the Thieves’ World shared-universe anthologies by Robert Asprin and Lynn Abbey. In the standard 2-5 player game, each player takes the role of a thief traveling through the city, responding to rumors, avoiding guards, and stealing goods. The first player to collect 300 silver pieces and hide them in their secret cache wins. In a 6-player game, the sixth player takes on the role of Kadikithis, directing Hell Hounds to prevent robberies.
Components
- 1 Game board depicting the city of Sanctuary
- Thief pawns (one per player)
- Guard/Hell Hound pawns
- Rumor cards
- Event cards
- Silver piece tokens
- Secret cache markers
- Dice
Setup
Place the board centrally. Each player chooses a thief pawn and places it at the starting location. If playing with 6 players, the sixth player takes the Kadikithis role and places Hell Hound pawns. Shuffle the rumor and event decks. Each player secretly selects a location on the board as their secret cache. Distribute starting silver pieces.
Turn Structure
On each turn, a player:
- Draw Rumor/Event: Draw a card that indicates a potential robbery opportunity or an event that affects the city.
- Move: Move your thief pawn through the streets of Sanctuary toward the rumor location or your cache.
- Encounter: If you encounter guards or Hell Hounds, attempt to evade or deal with them.
- Rob: If at a rumor location, attempt the robbery to gain silver pieces.
- Cache: If at your secret cache location, deposit silver pieces for safekeeping.
Actions
Movement
- Move your thief through the city streets, spending movement points.
- Navigate routes carefully to avoid guard patrols.
Robbery Attempts
- When at a rumor location, attempt the robbery.
- Success is determined by dice rolls or card effects.
- Successful robberies yield silver pieces of varying values.
- Failed robberies may result in losing silver or being sent to jail.
Guard Evasion
- Guards patrol the streets. Encountering a guard forces an evasion check.
- Failing to evade may result in losing silver, losing a turn, or being sent back to a starting area.
Caching Silver
- When at your secret cache, deposit any silver pieces you are carrying.
- Only cached silver counts toward the 300 silver piece goal.
- Silver carried on your person is at risk of being lost through guard encounters or failed robberies.
Kadikithis (6-Player Only)
- The sixth player controls Hell Hounds instead of a thief.
- Hell Hounds patrol the city and attempt to prevent robberies.
- The Kadikithis player wins by preventing any thief from reaching 300 cached silver by game end.
Scoring / Victory Conditions
Standard Game (2-5 players): The first player to cache 300 silver pieces at their secret location wins.
6-Player Game: Thieves race to cache 300 silver. Kadikithis wins if no thief achieves this by game end.
Special Rules & Edge Cases
- Secret Cache: Each player’s cache location is hidden. Other players may try to deduce it based on movement patterns.
- Guard Patrol Routes: Guards follow set patrol patterns, making route planning important.
- Hell Hounds: More dangerous than regular guards, Hell Hounds actively hunt thieves.
- Rumor Quality: Some rumors are more lucrative but more dangerous. Players must assess risk vs. reward.
- Carrying Limit: There may be a limit to how much silver a thief can carry at once.
- Thief Encounters: When two thieves meet, they may have an opportunity to steal from each other.
Player Reference
| Action |
Effect |
| Move |
Navigate city streets |
| Rob |
Attempt robbery at rumor location |
| Cache |
Deposit silver at secret cache |
| Evade |
Attempt to avoid guards |
Victory (2-5 players): Cache 300 silver pieces.
Victory (6 players): Kadikithis prevents all thieves; or first thief to cache 300 silver.