San Juan
Overview
San Juan (Second Edition) is a card game adaptation of Puerto Rico, designed by Andreas Seyfarth and published by alea/Ravensburger. Players compete to become the most prosperous citizen of San Juan by building structures and developing a thriving economy. Cards serve triple duty: as buildings when played face-up, as money when discarded from hand, and as goods when placed face-down on production buildings. The game is played over approximately 11-14 rounds until a player builds their twelfth building, at which point the player with the most victory points wins.
Components
- 110 Cards:
- 42 Production buildings (Indigo Plant, Sugar Mill, Tobacco Storage, Coffee Roaster, Silver Smelter)
- 68 Violet buildings (various special-ability buildings)
- 1 Governor placard
- 5 Role placards (Builder, Producer, Trader, Councillor, Prospector)
- 5 Trading house tiles (showing prices)
- Scoring pad and pencil
Setup
Select a starting player who receives the Governor placard. Each player starts with one Indigo Plant placed face-up in their building area. Shuffle the card deck and deal 4 cards to each player as their starting hand. Place the 5 role placards face-up in the center. Shuffle the trading house tiles face-down.
Turn Structure
The game is played in rounds. Each round:
- The Governor (starting player) chooses one role placard, places it in front of them, and all players perform that role’s action. The Governor gets a privilege (bonus) for the chosen role.
- Clockwise, each subsequent player selects an unchosen role and all players perform that action, with the selecting player gaining the privilege.
- After all players have chosen a role, return all role placards to the center. Pass the Governor placard left. Begin a new round.
Note: In a 2-player game, each player selects 2 roles per round. In a 3-player game, each selects 1 (2 roles remain unused). In a 4-player game, each selects 1 (1 role remains unused).
Actions
Builder (Role)
- All players may build one building by paying its cost. Cost is paid by discarding cards from hand equal to the building’s cost.
- Privilege: The Builder pays 1 fewer card.
- Buildings are placed face-up in the player’s building area. Each building provides VP and may have a special ability.
Producer (Role)
- All players may produce one good on an empty production building by placing 1 card face-down on it from the supply deck.
- Privilege: The Producer may produce on a second production building.
- Each production building can hold only 1 good at a time.
Trader (Role)
- All players may sell one good from a production building. Reveal a random trading house tile to determine the price (number of cards drawn from the supply deck).
- Privilege: The Trader may sell a second good.
- After selling, remove the good card and the trading house tile. If all tiles have been used, reshuffle them.
Councillor (Role)
- All players draw 2 cards from the supply deck, look at them, keep 1, and discard the other.
- Privilege: The Councillor draws 5 cards, keeps 1, discards the other 4.
Prospector (Role)
- Only the player who chose Prospector draws 1 card. No privilege (the action itself is the benefit).
- Other players do nothing.
Scoring / Victory Conditions
The game ends immediately after the Builder phase if at least one player has 12 or more buildings in their play area.
Scoring
- Each building has a victory point value printed on it.
- Some buildings provide bonus victory points based on conditions (e.g., Chapel: +1 VP per card placed under it during the game; City Hall: +1 VP per violet building).
- Total VP = sum of all building VPs + any bonus VP.
The player with the most victory points wins. Ties are broken by cards remaining in hand.
Special Rules & Edge Cases
- Hand Limit: Maximum hand size is 7 cards (12 with the Tower building). Excess cards must be discarded.
- Cards as Currency: Cards in hand serve as money. Building a 4-cost building means discarding 4 cards.
- Production Building Goods: Goods are represented by face-down cards on production buildings. They have no value until sold via the Trader role.
- Chapel: During the Builder phase, you may place one card from your hand under your Chapel (scores +1 VP each at game end).
- Library: The Library doubles the privilege of any role you select. Extremely powerful.
- Guild Hall: Scores +2 VP per production building at game end.
- City Hall: Scores +1 VP per violet building at game end.
- Palace: Scores +1 VP per 4 VP from other buildings at game end.
- Crane: Allows building over an existing building (pay only the difference in cost).
Player Reference
| Role |
All Players Do |
Privilege (Chooser) |
| Builder |
Build 1 building |
Pay 1 less card |
| Producer |
Produce 1 good |
Produce 2nd good |
| Trader |
Sell 1 good |
Sell 2nd good |
| Councillor |
Draw 2, keep 1 |
Draw 5, keep 1 |
| Prospector |
Nothing |
Draw 1 card |
End Game: After Builder phase if any player has 12+ buildings. Most VP wins.