Samurai

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Samurai

Overview

Samurai is an abstract strategy board game designed by Reiner Knizia, originally published by Hans im Gluck (1998) and later by Fantasy Flight Games. Players compete to influence three castes of feudal Japan – represented by Rice (Peasants), Buddhas (Priests), and High Helmets (Warriors) – in order to unite Japan under their rule. The game features elegant tile placement on a map of Japan’s four main islands, where players surround cities and villages with influence tokens to capture figurines. The player who dominates the most castes wins.

Components

Setup

Place the game board centrally. Place figurines on cities and villages: each village gets 1 random figurine, cities get 2, and the capital city of Edo gets one of each type (3 total). The number of cities/villages varies by player count (use the appropriate board side). Each player takes their 20 hex tiles and places 5 face-up behind their screen. The remaining tiles form a face-down draw pile.

Turn Structure

Players take turns clockwise. On each turn, a player must:

  1. Place at least one tile from their face-up tiles onto an empty land hex adjacent to a figurine location. If the tile is a “fast” tile (marked with a special icon), the player must place an additional tile.
  2. Check for captures: If all land hexes surrounding a figurine are now occupied by tiles, that figurine is captured by the player with the highest total influence adjacent to it.
  3. Refill tiles: Draw tiles to replace played tiles (maintain 5 face-up tiles behind screen).

Actions

Tile Placement

Capture Resolution

When all land hexes surrounding a figurine are filled:

Water Tiles

Scoring / Victory Conditions

The game ends when all figurines of any one type have been captured, OR when 4 or more figurines are set aside due to ties.

Determining the Winner

  1. Check each caste (Rice, Buddha, Helmet): The player with the most captured figurines of that caste is the majority holder for that caste.
  2. Any player who holds majority in two or more castes wins.
  3. If no player holds two majorities, compare the non-majority figurines. The player with the most total captured figurines (excluding their majority caste) wins.
  4. Further ties are broken by total figurines captured.

Special Rules & Edge Cases

Player Reference

Tile Type Influence Placement
Figure-specific One caste only, numbered 1-4 Land hexes
Samurai Any caste, numbered 1-3 Land hexes
Ronin Any caste Land hexes
Ship Any caste (coastal only) Water hexes
Special (fast) Varies Must play an extra tile after

Winning: Majority in 2+ castes wins. Otherwise, most non-majority figurines wins.