Samurai Blades

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Samurai Blades

Overview

Samurai Blades: The Game of Man-to-Man Combat in Feudal Japan is a tactical miniatures/board game published in 1984 by Standard Games and Publications. The game simulates small-scale skirmishes in feudal Japan, featuring mounted samurai, ninjas, monks, peasants, and ashigaru (foot soldiers) with various weapons. Players select scenarios from a scenario booklet, deploy forces on hex-based maps, and resolve combat using a d20 system. The game emphasizes the flavor of samurai-era combat with relatively simple rules.

Components

Setup

Choose a scenario from the scenario booklet. Each scenario specifies which map to use and which units each player deploys. Place the appropriate map on the table. Each player places their units on the map according to the scenario’s deployment instructions. Determine first player per scenario rules.

Turn Structure

Players alternate turns. Each turn consists of:

  1. Movement Phase: The active player moves any or all of their units.
  2. Combat Phase: The active player resolves attacks against adjacent enemy units.
  3. End Phase: Remove eliminated units, resolve special effects.

Actions

Movement

Combat

Unit Types

Scoring / Victory Conditions

Victory conditions are determined by the chosen scenario:

Special Rules & Edge Cases

Player Reference

Unit Type Movement Combat Strength
Mounted Samurai High Very High
Samurai (foot) Medium High
Ninja Medium Medium (+ stealth bonus)
Ashigaru (bow) Medium Low (ranged)
Ashigaru (yari) Medium Medium
Monk Medium Medium
Peasant Medium Low

Combat: Roll d20 vs. modified attack/defense values. Multiple injury levels per unit.