Salamanca

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Salamanca

Overview

Salamanca is a strategic board game designed by Stefan Dorra and published by Zoch Verlag. Set in 16th-century Spain, young noble families are reclaiming the dry hinterlands, building fields, forests, and lakes around their castles. Players use cards to obtain tiles (buildings, landscapes, and privileges) and place them on the game board to form valuable regions. Through clever tile placement and card management, players earn doubloons. Intrigues, plague stones, and tax collectors add disruption to opponents’ plans. The player with the most doubloons at game end wins.

Components

Setup

Place the game board in the center. Shuffle and arrange tile stacks by type. Deal starting hand cards to each player. Each player receives ownership markers in their color and starting doubloons. Determine first player.

Turn Structure

On each turn, a player plays cards from their hand to perform actions:

  1. Play Cards: Play one or more cards from hand to acquire tiles or perform actions.
  2. Place Tiles: Place acquired tiles on the game board in valid positions.
  3. Place Ownership Markers: Optionally place ownership markers on buildings.
  4. Draw Cards: Replenish hand to the hand limit.

Actions

Card Play

Tile Placement

Ownership Markers

Disruption Actions

Scoring / Victory Conditions

Players earn doubloons throughout the game based on:

The game ends when the tile supply is exhausted or a specific end-game condition is met. The player with the most doubloons wins.

Special Rules & Edge Cases

Player Reference

Tile Type Effect
Field Basic landscape, forms regions
Forest Landscape, typically higher value
Lake Landscape, special adjacency rules
Castle Building, claim with ownership marker
Cloister Building, unique influence effects

Victory: Most doubloons at game end.