Saipan: Conquest of the Marianas, June 1944

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Saipan: Conquest of the Marianas, June 1944

Overview

Saipan: Conquest of the Marianas, June 1944 is a two-player hex-and-counter wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Battle of Saipan during World War II. One player controls the American invasion forces while the other commands the Japanese defenders. The game uses a simple I Go, You Go turn system with alternating player turns. Each game turn represents 2 days, and the full game lasts 15 turns. The Americans must establish beachheads, advance inland, and eliminate Japanese resistance, while the Japanese must delay, defend, and counterattack with limited resources.

Components

Setup

Place the map on the table. The Japanese player deploys all units on the island according to setup instructions. The American player designates up to 6 beachhead hexes along the coast. American reinforcements arrive through beachheads during play. Set the turn marker to Turn 1.

Turn Structure

Each game turn (representing 2 days) follows this sequence:

  1. American Player Turn:
    • Movement Phase: Move all desired American units.
    • Combat Phase: Resolve all attacks against adjacent Japanese units.
  2. Japanese Player Turn:
    • Movement Phase: Move all desired Japanese units.
    • Combat Phase: Resolve all attacks against adjacent American units.
  3. Advance Turn Marker.

Actions

Movement

Combat

Beachheads and Reinforcements

Banzai Charges

Scoring / Victory Conditions

American Victory: Eliminate all Japanese units or control all key terrain objectives by the end of Turn 15.

Japanese Victory: Prevent the American player from achieving their objectives. If any significant Japanese forces remain on Saipan at game end, the Japanese achieve varying degrees of victory based on remaining strength.

Draw: If neither side clearly achieves its objectives, the game is a draw (judged by remaining force ratios and territorial control).

Special Rules & Edge Cases

Player Reference

Odds Ratio Typical Results
1:2 or less Attacker likely eliminated
1:1 Even exchange
2:1 Defender may retreat
3:1+ Defender likely eliminated
Special Action Effect
Banzai Charge Double Japanese attack strength; unit eliminated if charge fails
Beachhead Landing 1 American reinforcement per beachhead per turn

Key Rules: No stacking. Rigid/sticky ZOC. No supply rules. 15 turns total.