Saint Petersburg

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Saint Petersburg

Overview

Saint Petersburg is a card-driven Euro-style board game set in the founding era of the city of Saint Petersburg, Russia. Published in 2004 by Hans im Gluck, the game won the Deutscher Spiele Preis that year. Players acquire workers, buildings, and aristocrats, placing them in their play areas to generate income and victory points. The game revolves around managing limited funds to purchase the right cards at optimal times across four phases per round. The player with the most victory points at game end wins.

Components

Setup

Each player receives 25 rubles. Shuffle the four card decks separately (workers, buildings, aristocrats, trading cards). Deal worker cards equal to twice the player count face-up in the upper display row. Randomly distribute starting player stones (1-2 per player based on player count). The game begins with the worker phase.

Turn Structure

Each round consists of four sequential phases: Workers, Buildings, Aristocrats, then Trading Cards. Each phase follows the same pattern:

  1. Action turns: Starting with the phase’s start player, players take turns clockwise. Each turn, a player performs one action (buy, add to hand, play from hand, or pass).
  2. Phase scoring: After all players pass consecutively, score cards of the current type.
  3. Replenish: Shift remaining cards from the upper row to the lower row. Refill the upper row to 8 cards from the appropriate deck.

Actions

On each turn within a phase, a player chooses exactly one action:

Buy

Add to Hand

Play from Hand

Pass

Important: A player who passes may still take actions later in the same phase if others continue playing.

Scoring / Victory Conditions

Phase Scoring

Cost Reductions

Cards cost 1 ruble less if:

End-Game Scoring

Game End Trigger

The game ends when the last card from any group reaches the display board. Complete the current round (all four phases), then tally final scores.

The player with the most victory points wins. Ties broken by remaining rubles.

Special Rules & Edge Cases

Player Reference

Card Type Phase Generates
Worker (Green) Worker phase Rubles
Building (Blue) Building phase VP and/or Rubles
Aristocrat (Red) Aristocrat phase VP and/or Rubles
Trading (Orange) None Upgrades existing cards
Actions Effect
Buy Pay cost, place card immediately
Add to Hand Take card to hand (max 3)
Play from Hand Pay cost for hand card
Pass Skip turn (may act later)

End Game: When any deck’s last card reaches the display. Finish current round.