Sailor Moon Collectible Card Game

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Sailor Moon Collectible Card Game

Overview

The Sailor Moon Collectible Card Game (Sailor Moon CCG) is a two-player collectible card game released in 2000 by Guardians of Order in association with Dart Flipcards. Players build decks featuring Sailor Scouts (Sailor Soldiers) who battle against monsters and villains from the Sailor Moon anime series. Victory is achieved by either eliminating all of an opponent’s scouts or defeating enough monsters and villains to reach a target victory point total. The game features unique mechanics including rock-paper-scissors (jan ken pon) resolution for certain conflicts.

Components

Setup

Each player constructs a deck before play. Place starting Scout cards in play. Shuffle the remaining deck and draw an opening hand. Determine first player.

Turn Structure

Each turn follows this general sequence:

  1. Draw Phase: Draw one card from your deck.
  2. Main Phase: Play cards from hand – deploy new scouts, play events/items, upgrade existing scouts.
  3. Combat Phase: Initiate attacks against opponent’s monsters/villains or scouts.
  4. End Phase: Discard down to hand limit if needed, resolve end-of-turn effects.

Actions

Deploying Scouts

Playing Events and Items

People Cards

Combat

Scout Upgrades

Scoring / Victory Conditions

A player wins by achieving either:

  1. Eliminating all of the opponent’s scouts – if a player has no scouts in play, they lose.
  2. Defeating enough monsters and villains to reach the required victory point total (VP total varies by game format).

Special Rules & Edge Cases

Player Reference

Card Type Persistence Effect
Scout Permanent (until defeated) Attacks and defends
Monster/Villain Permanent (until defeated) Target for scouts, awards VP
Event/Item One-time use Temporary effect
People Permanent Ongoing ability each turn

Combat Attributes: Body, Mind, Spirit.

Win Conditions: Eliminate all enemy scouts OR reach VP target by defeating monsters/villains.