Sagrada
Overview
Sagrada is a dice-drafting and placement game published by Floodgate Games where players compete as artisans crafting stained glass windows for the Sagrada Familia cathedral in Barcelona. Over 10 rounds, players draft colored dice from a shared pool and place them on their personal 4x5 window grids, following strict color and shade restrictions. Players score points based on public objectives (shared patterns), a private objective (color-based), and remaining favor tokens, while losing points for empty spaces. The player with the most points wins.
Components
- 90 Dice (18 each in 5 colors: red, yellow, green, blue, purple)
- 1 Dice bag
- 12 Window Pattern Cards (double-sided, various difficulty levels 3-6)
- 12 Tool Cards
- 10 Public Objective Cards
- 5 Private Objective Cards (one per color)
- 4 Player boards (window frames)
- 24 Favor Tokens
- 1 Round Track / Score Track board
- 4 Score Markers
- 1 Drawstring bag
Setup
- Each player receives a player board (window frame).
- Deal 2 Window Pattern Cards to each player. Each player selects one side of one card and slides it into their frame.
- Each player receives Favor Tokens equal to the difficulty number on their chosen window (3, 4, 5, or 6).
- Deal 1 Private Objective Card to each player (kept secret – indicates a die color).
- Place 3 Public Objective Cards face-up (shared goals).
- Place 3 Tool Cards face-up.
- Place all 90 dice in the Dice Bag.
- Select a random Start Player.
Turn Structure
The game lasts 10 rounds. Each round:
- Draw Dice: The Start Player draws dice from the bag equal to (2 x number of players + 1) and rolls them. These form the Draft Pool.
- Drafting Phase: Starting with the Start Player, each player takes one turn clockwise. Then, in reverse order, each player takes a second turn (snake draft). On each turn, a player may:
- Draft one die from the Draft Pool and place it on their window.
- Use one Tool Card (by spending Favor Tokens).
- Pass (both actions are optional).
- End of Round: Place any remaining dice on the Round Track. Pass the Start Player marker clockwise.
Actions
Dice Placement Rules
- First die must be placed on an edge or corner space of the window.
- Subsequent dice must be placed adjacent (orthogonally or diagonally) to at least one previously placed die.
- Color restriction: A die must match the color of the space if the space has a color requirement.
- Shade restriction: A die must match the number of the space if the space has a shade requirement.
- Adjacency restriction: No two orthogonally adjacent dice may share the same color OR the same number.
- Spend Favor Tokens to use a Tool Card’s special ability.
- First use of a Tool in the game costs 1 Favor Token; subsequent uses cost 2.
- Tool effects include: re-rolling dice, moving placed dice, swapping dice, adjusting die values, etc.
Passing
- A player may choose not to draft a die and/or not to use a tool on their turn.
Scoring / Victory Conditions
After 10 rounds, calculate each player’s score:
- Public Objective Cards: Score each Public Objective as many times as the pattern appears on your window. Common objectives reward sets of different colors, pairs of specific shades, rows/columns with no repeated colors or values, etc.
- Private Objective Card: Sum the values of all dice matching your secret color.
- Favor Tokens: +1 point per unspent Favor Token.
- Empty Spaces: -1 point per empty space on your window.
The player with the highest score wins.
Tiebreakers (in order): Most Private Objective points, then most remaining Favor Tokens, then reverse player order.
Special Rules & Edge Cases
- Cannot Place: If a player cannot legally place any die from the Draft Pool, they must pass on drafting.
- Round Track: Leftover dice are placed on the Round Track to mark completed rounds. Some Tool Cards interact with Round Track dice.
- Tool Card Costs: The first time any player uses a specific Tool Card, it costs 1 Favor Token. All subsequent uses of that same card (by any player) cost 2 Favor Tokens.
- Blank Spaces: Window spaces without color or shade icons accept any die (still subject to adjacency rules).
- Solo Mode: For solo play, use a target score system where the player must beat a threshold based on difficulty level.
- Difficulty Scaling: Higher-difficulty windows give more Favor Tokens but have more restrictive placement requirements.
Player Reference
| Scoring |
Points |
| Public Objectives |
Varies (per pattern completion) |
| Private Objective |
Sum of values of your secret color dice |
| Favor Tokens |
+1 each |
| Empty Spaces |
-1 each |
Placement Rules: Edge/corner first. Adjacent to existing die. Match space color/shade if required. No orthogonal adjacency of same color or same value.
Dice per Round: (2 x players) + 1.