Sagrada

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Sagrada

Overview

Sagrada is a dice-drafting and placement game published by Floodgate Games where players compete as artisans crafting stained glass windows for the Sagrada Familia cathedral in Barcelona. Over 10 rounds, players draft colored dice from a shared pool and place them on their personal 4x5 window grids, following strict color and shade restrictions. Players score points based on public objectives (shared patterns), a private objective (color-based), and remaining favor tokens, while losing points for empty spaces. The player with the most points wins.

Components

Setup

  1. Each player receives a player board (window frame).
  2. Deal 2 Window Pattern Cards to each player. Each player selects one side of one card and slides it into their frame.
  3. Each player receives Favor Tokens equal to the difficulty number on their chosen window (3, 4, 5, or 6).
  4. Deal 1 Private Objective Card to each player (kept secret – indicates a die color).
  5. Place 3 Public Objective Cards face-up (shared goals).
  6. Place 3 Tool Cards face-up.
  7. Place all 90 dice in the Dice Bag.
  8. Select a random Start Player.

Turn Structure

The game lasts 10 rounds. Each round:

  1. Draw Dice: The Start Player draws dice from the bag equal to (2 x number of players + 1) and rolls them. These form the Draft Pool.
  2. Drafting Phase: Starting with the Start Player, each player takes one turn clockwise. Then, in reverse order, each player takes a second turn (snake draft). On each turn, a player may:
    • Draft one die from the Draft Pool and place it on their window.
    • Use one Tool Card (by spending Favor Tokens).
    • Pass (both actions are optional).
  3. End of Round: Place any remaining dice on the Round Track. Pass the Start Player marker clockwise.

Actions

Dice Placement Rules

Tool Cards

Passing

Scoring / Victory Conditions

After 10 rounds, calculate each player’s score:

  1. Public Objective Cards: Score each Public Objective as many times as the pattern appears on your window. Common objectives reward sets of different colors, pairs of specific shades, rows/columns with no repeated colors or values, etc.
  2. Private Objective Card: Sum the values of all dice matching your secret color.
  3. Favor Tokens: +1 point per unspent Favor Token.
  4. Empty Spaces: -1 point per empty space on your window.

The player with the highest score wins.

Tiebreakers (in order): Most Private Objective points, then most remaining Favor Tokens, then reverse player order.

Special Rules & Edge Cases

Player Reference

Scoring Points
Public Objectives Varies (per pattern completion)
Private Objective Sum of values of your secret color dice
Favor Tokens +1 each
Empty Spaces -1 each

Placement Rules: Edge/corner first. Adjacent to existing die. Match space color/shade if required. No orthogonal adjacency of same color or same value.

Dice per Round: (2 x players) + 1.