Saga

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Saga

Overview

Saga is a tabletop miniatures skirmish game set in the Dark Ages of Northern Europe, focusing on small warband battles between Viking-era factions. Published by Studio Tomahawk, the game uses a unique SAGA dice and battle board system where players roll faction-specific dice and assign them to activate abilities on their battle board. Games involve small forces of 30-40 miniatures, with battles revolving around tactical maneuvering, leveraging faction abilities, and overwhelming the enemy through clever use of dice and special powers.

Components

Setup

Each player selects a faction and builds a warband of 6 points. Units are split into three tiers: Levies, Warriors, and Hearthguard. Each point buys a unit of 4-12 models depending on quality. The Warlord (faction leader) is free. Set up terrain according to the scenario rules. Deploy forces in deployment zones as specified.

Turn Structure

Players alternate turns. Each turn follows this sequence:

  1. Orders Phase: Roll your SAGA dice. Assign dice to your faction battle board slots. Each slot requires specific die face symbols and grants specific abilities.
  2. Activation Phase: Use placed SAGA dice to activate units for movement, shooting, melee, or special abilities. Remove dice as they are used.
  3. End Phase: Remove expired effects and prepare for the opponent’s turn.

Actions

Movement

Shooting

Melee

Battle Board Abilities

Rest

Scoring / Victory Conditions

Victory conditions depend on the scenario:

Most games last 6-7 turns or until one side is effectively eliminated.

Special Rules & Edge Cases

Player Reference

Unit Type Models per Point Quality
Hearthguard 4 Elite
Warriors 8 Standard
Levies 12 Militia
Distance Measurement
S (Short) 4”
M (Medium) 6”
L (Long) 12”

Turn: Roll SAGA dice, assign to battle board, activate units, resolve combat.