Safari Jack
Overview
Safari Jack is a light tactical game where players build a safari landscape using tiles and then explore it, hunting endangered species. Players compete to track and capture the most animals across the constructed terrain. The game was re-released in 2003 as part of the Hip Pocket Games series, making it a compact, portable game. The player who captures the most animals by game end wins.
Components
- Landscape tiles (various terrain types)
- Animal tokens or markers
- Player pawns
- Scoring tokens
- Rules card/sheet
Setup
Players arrange the landscape tiles to build the safari terrain according to setup rules. Place animal tokens on designated locations across the landscape. Each player places their pawn at the starting position. Determine first player.
Turn Structure
On each turn, a player performs the following:
- Move: Move your pawn across the landscape following movement rules based on terrain type.
- Action: If your pawn lands on or passes through a space with an animal, attempt to capture it.
- Build (if applicable): Place additional landscape tiles to extend the safari terrain.
Play continues clockwise until all animals are captured or no more valid moves exist.
Actions
Movement
- Move your pawn a number of spaces based on the terrain.
- Different terrain types may affect movement speed or require specific conditions to enter.
Capturing Animals
- When landing on an animal’s space, claim the animal token.
- Different animals may have different capture conditions or point values.
Landscape Building
- In the terrain-building phase, players place tiles to create the safari environment.
- Tile placement follows adjacency and terrain matching rules.
Scoring / Victory Conditions
At game end, players count the total value of captured animals. The player with the most points from captured animals wins.
Special Rules & Edge Cases
- Terrain Effects: Different terrain types may restrict movement or provide bonuses.
- Hip Pocket Edition: The re-released compact version may have slightly simplified rules for portability.
- Simultaneous Actions: In some variants, players may act simultaneously during the building phase.
Player Reference
| Phase |
Action |
| Build |
Place landscape tiles |
| Move |
Traverse the safari |
| Capture |
Collect animal tokens for points |
Victory: Most animal points wins.