Saboteur: The Lost Mines

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Saboteur: The Lost Mines

Overview

Saboteur: The Lost Mines is a board game version of the Saboteur card game, published by Amigo. Players take on the roles of dwarfs from one of two rival clans searching for lost mines on a game board. Within each clan there may be loyal dwarfs, selfish dwarfs (who keep gold for themselves), and saboteurs secretly working for the opposing clan. Players build tunnel paths, move their dwarfs across the board, and race to reach hidden mine locations to collect treasure. The game is played over 2 rounds, and the player with the most victory points wins.

Components

Setup

Place the game board centrally. Shuffle mine cards and place them face-down on designated board locations. Create the path/action deck and deal starting hands. Based on player count, select the appropriate set of clan/identity cards, shuffle them, and deal one to each player secretly. Each player places their dwarf on the starting location. Set up forest, victory point, and dragon token supplies.

Turn Structure

On each turn, a player performs these steps in order:

  1. Play or Discard: Either play a path card to extend tunnels, play an action card for its effect, OR discard 1-2 cards from hand.
  2. Move Dwarf: After playing/discarding, move your dwarf up to 3 spaces along connected paths (up to 5 if starting from a campfire).

Actions

Path Building

Action Cards

Dwarf Movement

Reaching Mines

Scoring / Victory Conditions

The game plays over 2 rounds. At the end of each round (all cards played or all mines discovered):

  1. Reveal all identities.
  2. Loyal dwarfs: Pool their clan’s treasure and divide evenly.
  3. Selfish dwarfs: Keep all their own treasure.
  4. Saboteurs: Pool with the opposing clan’s loyal dwarfs and divide.
  5. Subtract dragon tokens (-2 VP each).

After 2 rounds, the player with the most total victory points wins.

Special Rules & Edge Cases

Player Reference

Role Scores For
Loyal Dwarf Own clan (share treasure equally)
Selfish Dwarf Self only (keeps own treasure)
Saboteur Opposing clan (shares with their loyal dwarfs)
Movement Spaces
Normal Up to 3
From Campfire Up to 5

Victory: Most VP after 2 rounds.