Saboteur: The Duel

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Saboteur: The Duel

Overview

Saboteur: The Duel is a 2-player competitive card game in the Saboteur series, published by Amigo. Each player controls a team of dwarfs racing through tunnels to reach hidden gold deposits. Players build a shared tunnel network from a central start card toward goal cards at the edges, using path cards, action cards, and dwarf placement to claim gold before their opponent. The game is played over 3 rounds, and the player with the most gold at the end wins.

Components

Setup

Place the start card in the center. Arrange goal cards face-down at designated distances from the start. Each player receives their dwarf cards and a hand of path/action cards dealt from the shuffled deck. Place the gold token supply nearby.

Turn Structure

Players alternate turns. On each turn, a player must perform exactly one of the following actions:

  1. Play a path card: Extend the tunnel network by placing a card adjacent to existing cards, following connection rules.
  2. Play an action card: Use a special action (place a troll, use a map to peek at a goal card, cause a rockfall, etc.).
  3. Play a dwarf card: Place one of your dwarf meeples on the path network.
  4. Discard a card: Pass by discarding one card from hand.

After playing, draw back to hand limit from the deck.

Actions

Path Building

Dwarf Movement

Action Cards

Gold Collection

Scoring / Victory Conditions

The game is played over 3 rounds:

  1. At the end of each round (when the draw deck is exhausted and players cannot play), gold is distributed based on goal cards reached.
  2. After 3 rounds, total all gold collected.
  3. The player with the most gold wins.

Special Rules & Edge Cases

Player Reference

Card Type Effect
Path card Extend tunnel network
Dwarf card Place dwarf meeple on network
Troll Block a path
Map Peek at goal card
Rockfall Destroy a placed path card
Door Block a passage
Key Remove troll or door

Victory: Most gold after 3 rounds wins.