Saboteur: The Dark Cave

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Saboteur: The Dark Cave

Overview

Saboteur: The Dark Cave is a standalone game in the Saboteur family, published by Amigo. Players take on the roles of dwarfs escaping a collapsing mine through a dark cave system loaded with gold. Players are divided into two clans (Yellow and Blue), but within each clan there may be secret saboteurs working for the opposing team. Players build tunnel paths from a central mine card toward corner exit cards, collect gold along the way, and attempt to escape the cave. The clan that escapes with the most gold wins, but saboteurs score for the opposing clan.

Components

Setup

Set up varies by player count:

Shuffle prepared clan cards and deal one to each player face-down. Players can see which clan others belong to (Yellow/Blue card back) but not their identity (Loyal/Saboteur on front). Place the mine card in the center and the 4 exit cards face-down at the corners. Deal starting hand cards.

Turn Structure

Players take turns clockwise. On each turn, a player must do one of the following:

  1. Play a tunnel card: Extend the cave system by placing a path card adjacent to existing cards. Paths must connect properly (no dead ends against open passages).
  2. Play an action card: Use a special card for its effect (equipment, monster placement, identity reveal, etc.).
  3. Discard: If unable or unwilling to play a card, discard 1-2 cards from hand.

After playing or discarding, draw one card from the draw pile (if available).

Actions

Tunnel Building

Action Cards

Gold Collection

Escaping

Scoring / Victory Conditions

When the game ends (real exit found and used, or all cards exhausted):

  1. Reveal all identities.
  2. Dwarfs still in the cave lose all gold.
  3. Count gold for each clan: Loyal dwarfs’ gold counts for their own clan. Saboteurs’ gold counts for the opposing clan.
  4. The clan with the most total gold wins.
  5. Individual victory goes to the player who contributed the most to the winning clan.

Special Rules & Edge Cases

Player Reference

Action Effect
Play tunnel card Extend cave path system
Play action card Use special ability (equipment, monster, reveal)
Discard 1-2 cards Skip playing but thin hand
Draw card End of turn, draw from deck

Winning: The clan escaping with the most gold wins. Saboteurs count for the opposing clan.