Russian Railroads

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Russian Railroads

Overview

Russian Railroads is a worker placement Euro-style board game where players are railroad moguls commissioned to build the Trans-Siberian Railway and two additional rail lines. Over seven rounds, players assign their workers to action spaces on a central board to advance track markers, purchase locomotives, develop industry, hire engineers, and earn victory points. The game features a tight economy where every worker placement decision matters, and multiple viable strategies compete for limited action spaces.

Components

Setup

Each player receives a player board, starting resources (5 workers, 1 rouble, 1 #1 locomotive), and initial black track pieces placed on their Trans-Siberian line. Place the central board in the middle, shuffle and lay out engineer cards, arrange locomotive tiles in order, and set the round marker to round 1. Determine starting player and initial turn order.

Turn Structure

The game lasts 7 rounds. Each round follows this sequence:

  1. Worker Placement Phase: Starting with the first player in turn order, players take turns placing one or more workers on an available action space and performing the associated action. Continue until all players have placed all their workers or passed.
  2. Scoring Phase: At the end of each round, score victory points based on track advancement and locomotive positions on all three railroad lines, plus industry track progress.
  3. Cleanup: Return all workers to players, advance the round marker, resolve any end-of-round effects.

Turn order is not clockwise – it follows the turn order track, which players can manipulate by claiming the turn order action space.

Actions

Track Advancement

Locomotives

Industry

Engineers

Workers and Resources

Doubler Spaces

Scoring / Victory Conditions

Round Scoring: At the end of each round, each railroad line scores points based on:

Industry Scoring: Progress on the industry track scores additional points each round.

End-Game Scoring: After round 7, players score bonus points from:

The player with the most total victory points wins. Ties are shared.

Special Rules & Edge Cases

Player Reference

Track Color Relative Value
Black Lowest
Gray Low
Brown Medium
Natural High
White Highest
Round Workers Available
1-7 5 base + any hired additional workers

Key Strategy: Balance between advancing expensive high-value tracks versus cheaper but more numerous low-value tracks. Locomotive upgrades are critical for scoring – tracks beyond your locomotive’s reach score nothing.