Rumis

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Rumis (also published as Blokus 3D) is a three-dimensional building and strategy game designed by Stefan Kogl. Inspired by Inca architecture, players take turns placing polyomino-shaped 3D blocks onto a building scenario, trying to maximize the number of their colored faces visible from directly above. Each scenario board depicts a different Inca structure with specific height limits and shape constraints.

Components

Setup

  1. Each player receives all 11 stones of one color.
  2. Choose a building scenario and place the corresponding board in the center of the table.
  3. Note the maximum height allowed for the chosen scenario and player count (printed on the board).
  4. Determine the starting player.

Turn Structure

On each turn, a player places one of their stones onto the building area following the placement rules. Play proceeds clockwise. If a player cannot legally place any stone, they are eliminated from further placement for the rest of the game.

Actions

Place a Stone: Place one of your 11 polycube stones onto the building scenario board.

Placement Rules:

Scoring / Victory Conditions

The game ends when no player can place any further stone.

Scoring: Each player counts the number of their colored unit-cube faces visible from directly above the completed structure. Each visible face = 1 point. A single stone can contribute up to 4 visible faces (one per unit cube, when viewed from above).

Penalty: Subtract 1 point for each stone remaining in a player’s supply (unplaced stones).

The player with the highest score wins.

Special Rules & Edge Cases

Player Reference

Scoring: Count your colored faces visible from above. Subtract 1 per unplaced stone.

Placement: Must touch own color (after first stone). Must rest fully on base or existing stones. Must stay within building outline and height limit.

Scenarios: 6 total (Chullpa, Pirka, Tambo, Pisac, Coricancha, Cucho), each with unique shape and height rules.

Stones: 11 unique polycube shapes per player (2-4 unit cubes each).