AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Roll Through the Ages: The Bronze Age is a civilization-building dice game designed by Matt Leacock (designer of Pandemic), published by Eagle-Gryphon Games. Players roll dice to collect food, workers, goods, and coins, using them to feed cities, build monuments, and purchase developments. The game distills the civilization-building genre into a quick, dice-rolling format played simultaneously on personal pegboards.
Each player’s turn consists of five steps:
Roll Dice: Roll one die per city you have built (starting with 3). You may re-roll any or all dice up to 2 additional times (3 total rolls), but dice showing skulls cannot be re-rolled.
Collect Goods and Food: Mark food and goods on your pegboard according to dice results.
Feed Cities and Resolve Disasters: You must feed each city 1 food. Unfed cities cause disasters (lose points). If you rolled 3+ skulls, a disaster also strikes (affects you and potentially other players depending on skull count).
Build Cities and/or Monuments: Spend workers (from dice) to build cities (gaining more dice in future turns) or monuments (earning victory points). Mark progress on the score sheet.
Buy One Development: Spend coins (from dice, lost at end of turn) and/or stored goods to purchase one development from the score sheet. Developments cost 10-60 resources and provide ongoing abilities or end-game points.
Discard Excess Goods: If you have more than 6 goods stored, discard down to 6.
Dice Faces:
Building Cities: Mark off worker boxes on a city row. When complete, gain 1 additional die from the next turn onward (max 7 cities/dice).
Building Monuments: Mark off worker boxes on a monument. Each monument has two point values: the first player to complete it earns the higher value; subsequent builders earn the lower value.
Purchasing Developments: Pay the listed cost (coins + goods). Each development can only be purchased once per player. Developments provide abilities like re-rolling dice, immunity to certain disasters, extra points, or resource bonuses.
Disasters (Skulls):
The game ends at the end of the round in which any player completes all available monuments OR purchases their 5th development. All players complete that round.
Final Scoring:
The player with the highest total score wins.
| Dice Face | Provides |
|---|---|
| 3 Food | 3 food |
| 3 Workers | 3 workers |
| Food/Workers | 2 food OR 2 workers |
| 7 Coins | 7 coins (use now or lose) |
| 1 Good | 1 storable good |
| 2 Goods + Skull | 2 goods, 1 skull (locked) |
Turn: Roll (up to 3 times) > Collect > Feed/Disasters > Build > Buy Development > Discard excess goods.
Game end trigger: All monuments built OR 5 developments purchased by any player.