AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Rococo (also published as Rokoko) is a Euro-style deck-building game designed by Matthias Cramer, Stefan Malz, and Louis Malz, published by Eagle-Gryphon Games. Players own dressmaking businesses in the Rococo era, competing to gain the most Prestige by crafting elegant dresses for guests at a grand ball, hiring skilled employees, acquiring resources, and funding decorations. The game is played over 7 rounds, after which a grand ball and final scoring determine the winner.
Each of the 7 rounds has four phases:
Phase 1 – Refresh: Transfer the favor card if earned. Reveal 4 new employee cards in the hire display. Refill warehouse resource tiles. Restock dress tiles in workshop windows.
Phase 2 – Draw Employees: Each player simultaneously selects 3 employee cards from their supply pile, reshuffling their discard pile if needed.
Phase 3 – Actions: Players take turns playing one employee card and performing one action. After performing the action, the player may use the card’s bonus ability (if it has a crown symbol). The played card goes to the player’s discard pile. Continue until all players have played their 3 cards.
Phase 4 – Income: Each player collects a base income of 5 Livres, plus bonus income from fountain decorations.
Not all employees can perform all actions:
1. Claim the Queen’s Favor: Take the favor card, gain 5 Livres immediately, and become the starting player next round. Only one player may hold this per round.
2. Acquire Resources: Pay Livres (cost depends on how many tiles remain in the chosen warehouse segment) and take a resource tile. Alternatively, discard the tile to gain its thread or lace marker equivalent.
3. Make a Dress: Pay the listed Livre cost and required resources (thread, lace, fabric). Then either rent the dress to a guest at a ball space on the board (gaining the listed reward and placing a property marker) or sell it for immediate Livres.
4. Hire a New Employee: Purchase one of the face-up employee cards from the hire display. Cost depends on how many cards remain in the display (fewer cards = cheaper). Add the hired card to your discard pile.
5. Depute Your Employee: Permanently remove a card from your deck. Gain Livres based on rank: Master = 10, Journeyman = 7, Apprentice = 4. This thins your deck.
6. Fund a Decoration: Place a property marker on an available decoration space (fireworks, musician, statue, or fountain) by paying the listed cost. These score prestige during final scoring.
After Round 7, the Grand Ball occurs and final scoring begins:
The player with the most Prestige Points wins. Ties are broken by remaining money.
| Employee Rank | Available Actions | Depute Value |
|---|---|---|
| Master | All actions | 10 Livres |
| Journeyman | All except Hire | 7 Livres |
| Apprentice | Resources, Depute, Decorations only | 4 Livres |
Round flow: Refresh > Draw 3 employees > Play cards and take actions > Collect income.
Game length: 7 rounds, then final scoring.
Win: Most Prestige Points after the Grand Ball.