AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Rocketville is a light strategy game designed by Richard Garfield and published by Avalon Hill in 2006. Players campaign to become the new Mayor of Rocketville, a futuristic city. Using rockets to travel from district to district, players persuade citizens, gather endorsements, make campaign promises, and recruit robots to accumulate the most votes. The game combines point-to-point movement, auction/bidding, and hand management mechanics.
On each turn, a player:
Campaign for Votes: Gain vote tokens from districts. The number of votes available may depend on the district and any bonuses from endorsements or robots.
Gather Endorsements: Collect endorsement cards from specific districts. Endorsements provide ongoing bonuses or end-game scoring.
Make Promises: Take promise tokens. Promises may provide immediate benefits but could have consequences if unfulfilled.
Recruit Robots: Add robot helpers to your campaign. Robots provide various bonuses such as extra movement, additional votes, or bidding advantages.
Bidding/Auction: When players compete for limited resources in a district, a bidding round occurs. Players bid campaign cards or resources, with the highest bidder winning the contested benefit.
The game ends after a set number of rounds or when a specific condition is met (such as all districts being fully campaigned). Players total their votes from:
The player with the most votes becomes the Mayor of Rocketville and wins.
Turn: Move rocket > Take district action > Play campaign cards > Resolve bidding.
Win condition: Most votes at game end = Mayor of Rocketville.
Player count: 3-5 players, approximately 45 minutes.