AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Rock Island (also known by its German title Zug nach Westen, “Train to the West”) is a railroad-themed tile-laying and racing game published by Hans im Gluck in 1987, designed by Knut-Michael Wolf. All players start in Chicago and race to be the first to reach Kansas City by building railroad tracks across the landscape using hexagonal tiles. There is no traditional game board; the terrain is built from hex tiles as the game progresses.
On each turn, a player:
Prospecting: Move your prospector piece to an adjacent hex position and flip a face-down tile to reveal its track pattern. The track must connect logically to adjacent already-placed tiles.
Track Building: The revealed tile’s track pattern is now part of the rail network. Some tiles have straight tracks, curves, junctions, or dead ends.
River Crossings: River tiles block direct passage. Only the 4 bridge tiles allow tracks to cross rivers. Players must route around rivers or find bridge tiles.
Train Movement: Move your train along connected track segments. Trains can only follow completed, connected tracks. Blocked or incomplete tracks halt movement.
Blocking: Players may strategically place tiles to create advantageous routes for themselves or to block opponents’ paths.
The first player to move their train from Chicago to Kansas City wins the game. There is no point scoring; it is a pure race.
Turn: Prospect (reveal tile) > Build track (place tile) > Move train.
Win: First train to reach Kansas City.
Key obstacles: Rivers (need bridge tiles to cross).
No board: The map is built from hex tiles during play.