RoboDerby: Express

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

RoboDerby: Express is a streamlined print-and-play robot racing game designed by Clint Herron, inspired by RoboRally. Players take control of supercomputers that program robots to race around a factory floor. Instead of cards, players roll custom dice to determine their available programming instructions, then assign them to registers to control their robot’s movement. The first robot to reach the end of the course wins.

Components

Setup

  1. Assemble the track from the modular board sections.
  2. Each player places their robot on the starting position.
  3. Each player takes 5 dice.

Turn Structure

Each round:

  1. Roll Dice: Both players roll their 5 dice simultaneously.
  2. Assign to Registers: Players must assign dice results to their 4 registers in order (register 1 must be filled before register 2, etc.). One die will be left unused each round.
  3. Optional Re-roll: After placing at least one die into a register, a player may re-roll any remaining unplaced dice. This may be done multiple times as long as at least one die is placed between re-rolls.
  4. Execute Programs: Both players resolve their programmed instructions simultaneously, register by register. Robots move according to the die face in each register.

Actions

Movement Instructions (die faces): Each die face represents a specific movement command:

Register Programming: Dice must be placed left to right (register 1 through 4). Once a die is placed, it cannot be moved. The 5th die is discarded.

Board Hazards: The track may contain obstacles, conveyor belts, pits, and other hazards that affect robot movement during execution.

Robot Interaction: If two robots collide or occupy the same space, specific collision rules apply (pushing, damage, etc.).

Scoring / Victory Conditions

The first robot to cross the finish line (or reach the designated final checkpoint) wins the race.

Special Rules & Edge Cases

Player Reference

Round flow: Roll 5 dice > Assign 4 to registers (left to right) > Optionally re-roll unplaced dice > Execute registers in order.

Win: First robot to finish the course.

Key rule: Must place at least 1 die before re-rolling remaining dice.