Overview
Roads & Boats is a complex logistics and engine-building game from Splotter Spellen, designed by Jeroen Doumen and Joris Wiersinga. Players build a civilization from scratch, starting with donkeys, boards, stones, and geese, and gradually developing a network of factories, roads, boats, and other infrastructure. The emphasis is on transportation logistics rather than warfare. There is no territory ownership; goods on the map are available to whoever can transport them. Victory is determined by who accumulates the most wealth in gold, coins, and stock certificates.
Components
- Hexagonal terrain tiles (various types: woods, rock, mountains, desert, pasture, sea)
- 120 means of transportation (wooden pieces: donkeys, wagons, trucks, rafts, rowboats, steamers)
- 75 wall pieces (wooden rods)
- 4 research boards
- 28 discovery stones (glass)
- 193 wonder stones (cardboard) for the Wonder of the World
- 18 mine bags (cloth bags that function as game components)
- 115 factory tiles (cardboard)
- 600+ goods tokens (cardboard: boards, stone, iron, gold, fuel, paper, coins, stock certificates, food, etc.)
- Rule and scenario book
Setup
- Construct the map from hex tiles according to the chosen scenario (or design a custom map).
- Each player receives their starting resources (typically 3 donkeys, some boards, stones, and 2 geese) and places them on their designated home hex.
- Place mine bags on mountain hexes.
- Set out factory tiles, transportation pieces, and goods tokens within reach.
- Place the Wonder of the World track nearby.
Turn Structure
Each round consists of these phases, in order:
- Production Phase: All factories on the map produce goods simultaneously. Each factory converts specific input goods into output goods.
- Movement Phase: Players take turns moving their transporters. Each transporter type has a movement allowance and capacity. Goods must be loaded onto transporters to move.
- Building Phase: Players may build new factories, roads, bridges, walls, and transporters by spending the required goods on the appropriate hex.
- Wonder Phase: Players may contribute bricks to the Wonder of the World (provides end-game points for the biggest contributor).
Actions
Building Factories: Spend required goods on a hex to place a factory tile. Factory types include:
- Woodcutter (produces boards from forests)
- Quarry (produces stone)
- Clay Pit, Sawmill, Paper Mill, Mint, Stock Exchange
- Mine (draw from mine bag for gold or iron)
- Various refinement chains (iron > tools > trucks, etc.)
Building Infrastructure:
- Roads (allow wagons and trucks to travel between hexes)
- Bridges (allow road connections across rivers)
- Walls (protect goods from other players’ transporters)
Building Transporters:
- Donkeys (basic land transport, capacity 2)
- Wagons (require roads, capacity 3)
- Trucks (require roads, capacity 6)
- Rafts (basic water transport, one-use)
- Rowboats (reusable water transport)
- Steamers (advanced water transport, high capacity)
Research: Use the research board to unlock advanced factory types and technologies.
Mining: When a mine factory produces, draw a stone from the mine bag. The stone’s marking indicates whether it’s iron or gold.
Scoring / Victory Conditions
At game end (determined by scenario or when all players pass), score:
- Gold nuggets: 10 points each
- Gold bars: 40 points each
- Coins: 10 points each
- Stock certificates: 10 points each
- Wonder contribution bonus: The player who contributed the most bricks scores a large bonus; second most scores a smaller bonus.
The player with the most points wins.
Special Rules & Edge Cases
- No territory ownership: Any player’s transporter can pick up unprotected goods from any hex. Build walls to protect your goods.
- Geese reproduction: Geese produce more geese each round, providing a renewable food source. Food is needed to prevent losing goods to spoilage.
- Transporter capacity: Each transporter has a maximum carrying capacity. Exceeding it is not allowed.
- One-use rafts: Rafts are destroyed after one movement. Plan water logistics carefully.
- Factory placement: Some factories can only be built on specific terrain types (e.g., woodcutters on forest hexes).
- Mine depletion: Mine bags contain a finite number of resources. Once empty, the mine produces nothing.
- The Wonder of the World: Contributing bricks is voluntary but can yield significant end-game points. Only the largest contributor benefits fully.
Player Reference
Production chain example: Forest > Woodcutter (boards) > Sawmill (beams) > further processing.
Scoring goods: Gold nugget (10), Gold bar (40), Coin (10), Stock certificate (10).
Transporter capacity: Donkey (2), Wagon (3), Truck (6), Raft (varies, one-use), Rowboat (varies), Steamer (varies).
Key principle: There is no territory ownership. Protect your goods with walls or keep them moving.