Roads & Boats

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Roads & Boats is a complex logistics and engine-building game from Splotter Spellen, designed by Jeroen Doumen and Joris Wiersinga. Players build a civilization from scratch, starting with donkeys, boards, stones, and geese, and gradually developing a network of factories, roads, boats, and other infrastructure. The emphasis is on transportation logistics rather than warfare. There is no territory ownership; goods on the map are available to whoever can transport them. Victory is determined by who accumulates the most wealth in gold, coins, and stock certificates.

Components

Setup

  1. Construct the map from hex tiles according to the chosen scenario (or design a custom map).
  2. Each player receives their starting resources (typically 3 donkeys, some boards, stones, and 2 geese) and places them on their designated home hex.
  3. Place mine bags on mountain hexes.
  4. Set out factory tiles, transportation pieces, and goods tokens within reach.
  5. Place the Wonder of the World track nearby.

Turn Structure

Each round consists of these phases, in order:

  1. Production Phase: All factories on the map produce goods simultaneously. Each factory converts specific input goods into output goods.
  2. Movement Phase: Players take turns moving their transporters. Each transporter type has a movement allowance and capacity. Goods must be loaded onto transporters to move.
  3. Building Phase: Players may build new factories, roads, bridges, walls, and transporters by spending the required goods on the appropriate hex.
  4. Wonder Phase: Players may contribute bricks to the Wonder of the World (provides end-game points for the biggest contributor).

Actions

Building Factories: Spend required goods on a hex to place a factory tile. Factory types include:

Building Infrastructure:

Building Transporters:

Research: Use the research board to unlock advanced factory types and technologies.

Mining: When a mine factory produces, draw a stone from the mine bag. The stone’s marking indicates whether it’s iron or gold.

Scoring / Victory Conditions

At game end (determined by scenario or when all players pass), score:

The player with the most points wins.

Special Rules & Edge Cases

Player Reference

Production chain example: Forest > Woodcutter (boards) > Sawmill (beams) > further processing.

Scoring goods: Gold nugget (10), Gold bar (40), Coin (10), Stock certificate (10).

Transporter capacity: Donkey (2), Wagon (3), Truck (6), Raft (varies, one-use), Rowboat (varies), Steamer (varies).

Key principle: There is no territory ownership. Protect your goods with walls or keep them moving.