Rithmomachia

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Rithmomachia (also spelled Rithmomachy), meaning “The Battle of the Numbers,” is an early European mathematical strategy board game dating to the 11th century. Sometimes called the “Philosopher’s Game,” it combines chess-like tactical movement with medieval Boethian number theory. Each piece bears a numerical value, and captures are made through mathematical relationships rather than simple displacement. The game was widely played in medieval European universities.

Components

Setup

  1. Place the board lengthwise between the two players.
  2. Each player arranges their pieces on their half of the board (the 8 rows closest to them) according to the traditional starting positions.
  3. White (Even) pieces are placed on one side, Black (Odd) pieces on the other.
  4. Pyramids are assembled from their component pieces and placed in their designated starting squares.

Turn Structure

Players alternate turns. On each turn, a player either:

  1. Moves one piece according to its movement rules, OR
  2. Captures an opponent’s piece using one of the mathematical capture methods.

Actions

Movement by Piece Type:

Capture Methods (no displacement – you do not land on the captured piece):

Scoring / Victory Conditions

There are multiple levels of victory, increasing in difficulty:

  1. De Corpore (Victory of Bodies): Capture a set number of opponent’s pieces (commonly the pyramid).
  2. De Bonis (Victory of Goods): Capture pieces whose total value meets or exceeds a target sum.
  3. De Lite (Victory of Proportion): Arrange 3 or 4 of your surviving pieces in a line or square formation on the opponent’s half of the board such that their values form an arithmetic, geometric, or harmonic progression.
  4. Victoria Magna (Great Victory): Achieve all three conditions simultaneously.

Special Rules & Edge Cases

Player Reference

Piece Type Movement Quantity per Side
Circle 1 diagonal 8
Triangle Leap 2 spaces 8
Square Leap 3 spaces 7
Pyramid As any component 1

Capture types: Encounter (equal value, in range), Siege (surrounded), Ambush (value x distance = target), Deceit (sum of pieces = target).

Victory levels: Bodies > Goods > Proportion > Great Victory.