Risk Godstorm

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Risk Godstorm is a mythology-themed Risk variant published by Avalon Hill, designed by Mike Selinker. Players command one of five ancient civilizations – Greek, Celtic, Norse, Egyptian, and Babylonian – clashing for supremacy of the ancient world. Key innovations over classic Risk include a pantheon of four gods per civilization, miracle cards, an underworld where fallen troops continue to fight, and the sinking of Atlantis. The game is played over 5 rounds (epochs).

Components

Setup

  1. Place the game board and underworld board.
  2. Each player selects a civilization and takes all corresponding units and god figures.
  3. Players place their starting troops on territories according to the setup chart (varies by player count).
  4. Place the Atlantis template on the board.
  5. Shuffle each miracle card deck separately.
  6. Set the turn counter to Epoch 1.
  7. Each player places their 4 gods (Sky, War, Death, Magic) in their supply.

Turn Structure

Each epoch consists of player turns taken in order:

  1. Reinforcement Phase: Receive new troops based on territories held, continent bonuses, and territory card sets traded in.
  2. God Deployment: Place gods from your supply onto the board (gods cost troops to deploy).
  3. Attack Phase: Invade adjacent territories using standard Risk combat with god modifiers.
  4. Miracle Cards: Play miracle cards for special effects during appropriate phases.
  5. Fortify: Move troops between connected territories.
  6. End of Epoch: Resolve epoch-end effects (e.g., sinking Atlantis events).

Actions

Combat: Standard Risk dice combat with god modifiers. Attacker rolls up to 3 dice; defender rolls up to 2. Highest dice compared; loser removes troops.

God Powers (active on the board):

Godswar: When two gods meet in combat, a Godswar occurs. Both gods fight using enhanced rules. The losing god is removed from the board.

Underworld: Troops killed in normal combat (without God of Death present) go to their civilization’s heaven space, then proceed to the underworld. Players can contest territories in the underworld for bonus points.

Atlantis: At a designated epoch, Atlantis sinks. All troops on Atlantis are sent to the underworld. The Atlantis template is removed from the board.

Scoring / Victory Conditions

After 5 epochs, the game ends. Players score points for:

The player with the highest total score wins.

Special Rules & Edge Cases

Player Reference

God Power
Sky Extra die in Godswar; defensive miracle cards
War Attacker wins ties; offensive miracle cards
Death Killed enemies removed from game (no underworld)
Magic Re-roll dice showing 1

Civilizations: Greek, Celtic, Norse, Egyptian, Babylonian.

Game length: 5 epochs. Highest combined score (main board + underworld + bonuses) wins.