Overview
Ringel-Rangel is a dexterity game published by Ravensburger featuring a completely wooden game board depicting a garden with six colored rings. Players use wooden turtle pieces to push multi-colored balls with rings on them to their correct positions. The player who successfully completes the most ring placements wins.
Components
- 1 wooden game board with a garden layout featuring six colored rings
- 3 wooden branches that fit into prefabricated holes in the rings
- Wooden turtle playing pieces (2 per player group)
- Multi-colored balls, each with one round ring attached
- Color indicators on the board edge as starting points
Setup
- Place the wooden game board in the center of the table.
- Insert the three branches into their holes on the board.
- Each player chooses a ball color to play.
- Mix all the balls and distribute them evenly on the game board.
- Place the turtle pieces in their starting piles at the edge of the board.
Turn Structure
On each turn, a player:
- Selects one of the two available turtle pieces from the separate piles.
- Places the chosen turtle on the edge of the playing field at a colored starting point.
- Pushes the turtle with one finger across the board, trying to guide it onto the matching colored ring.
- The turn ends when the turtle reaches its goal ring or stops moving.
- Play passes to the next player.
Actions
Push the Turtle: Using one finger, push the turtle piece from the board’s edge toward the target colored ring. The turtle must navigate around the branches and other balls on the board.
Ball Manipulation: As the turtle moves, it may contact and push balls into new positions, either helping or hindering future turns.
Ring Collection: If the turtle successfully reaches the correct colored ring, the player scores that placement.
Scoring / Victory Conditions
Players score by successfully guiding their turtles to the correct colored rings. The player who completes the most successful ring placements wins the game.
Special Rules & Edge Cases
- Only one finger may be used to push the turtle.
- A turtle must start from the designated colored starting point on the board’s edge.
- Branches serve as obstacles and cannot be moved during play.
- Balls displaced during a turn remain in their new positions for subsequent turns.
Player Reference
Turn: Pick turtle > Place on edge > Push with one finger toward ring > Score if successful.
Winning: Most successful ring placements wins.