Ricochet Robots

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Ricochet Robots

Overview

Ricochet Robots is a puzzle-solving board game for any number of players, designed by Alex Randolph. Players simultaneously try to figure out how to move a specific robot to a target space on a grid board in the fewest moves possible. Robots slide in straight lines until they hit a wall or another robot (they have “no brakes”). Players mentally plan solutions, then bid the number of moves they need. The player with the lowest bid demonstrates their solution; if successful, they win the chip. The player who collects the most target chips wins.

Components

Setup

  1. Join the four board quadrants with either side up, holes toward the center. Secure with the plexiglass center-piece.
  2. Place each of the 4 robots randomly on non-target spaces on the board.
  3. Shuffle the 17 target chips face-down.
  4. Place one target chip face-up on the center-piece to reveal the current target.

Turn Structure

Each round follows this sequence:

  1. Reveal Target: Flip a target chip face-up. It shows a colored symbol corresponding to a marked space on the board.
  2. Solve Mentally: All players simultaneously study the board and mentally work out how to move the matching robot to the target space. Any robot may be moved as part of the solution, but the correct-colored robot must end on the target.
  3. Bid: When a player finds a solution, they announce the number of moves required. This starts the sand timer.
  4. Timer Phase: Other players may announce lower bids before the timer runs out.
  5. Demonstrate: The player with the lowest bid demonstrates their solution by moving the robots on the board. If correct, they take the target chip. If incorrect, the next-lowest bidder tries.
  6. Reset: Return all robots to their positions before the round (or leave them if house rules dictate).

Actions

Scoring / Victory Conditions

Players Chips to Win
2 8
3 6
4 5
5+ Agreed upon (or play all 17 and most wins)

Special Rules & Edge Cases

Player Reference

Robot Movement: Slide until hitting wall or robot = 1 move

Round Flow: Reveal target -> All solve mentally -> Bid moves -> Timer starts -> Lowest bid demonstrates -> Winner takes chip

Victory: Collect the required number of target chips

Key Rule: Any robot can move, but the correct-colored robot must end on the target