Richthofen's War

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Richthofen’s War

Overview

Richthofen’s War: The Air War 1916-1918 is a board wargame published by Avalon Hill in 1972, simulating aerial combat during World War I. One player controls German aircraft and the other controls Allied aircraft over a section of the Western Front. Players maneuver their planes, attempting to outmaneuver opponents, score kills, and become an ace. The game includes Basic Rules (one aircraft each with identical flight properties) and Advanced Rules (multiple aircraft with varied characteristics). The first edition includes eight scenarios.

Components

Setup

  1. Place the map in the center of the table.
  2. Select a scenario from the eight available.
  3. Each player takes the aircraft counters specified by the scenario.
  4. Fill out Aircraft Status sheets for each plane.
  5. Place aircraft on the map at starting positions per the scenario.
  6. Set initial altitude, speed, and heading for each aircraft.
  7. Review the Mission Briefing for special conditions.

Turn Structure

Each game turn represents a few seconds of aerial combat:

  1. Planning Phase: Both players simultaneously and secretly plot their aircraft’s movement (direction, altitude change, speed adjustment).
  2. Movement Phase: Reveal plotted moves and execute them simultaneously. Aircraft move across hexes based on speed and maneuver selection.
  3. Combat Phase: Aircraft within firing range and arc may fire at enemy planes. Roll dice and consult the combat table for results.
  4. Damage Phase: Apply damage results to targeted aircraft (structural damage, engine damage, pilot wounds, fire, etc.).
  5. Status Update: Update Aircraft Status sheets with new altitude, speed, damage, and ammunition levels.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Plot movement -> Reveal & move -> Fire -> Apply damage -> Update status

Combat: Roll 2d6 + modifiers -> Consult combat table -> Apply result

Key Factors: Altitude, speed, firing arc, ammunition, aircraft type

Scenarios: 8 included, covering various WWI aerial missions