Rex: Final Days of an Empire

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Rex: Final Days of an Empire

Overview

Rex: Final Days of an Empire is a board game of negotiation, betrayal, and warfare for 3-6 players, published by Fantasy Flight Games. Set in the Twilight Imperium universe, players control great interstellar civilizations competing for dominance over the crumbling imperial city of Mecatol Rex. The game is a reimplementation of the classic Dune board game, adapted to the Twilight Imperium setting. Each faction has unique economic, military, strategic, or treacherous advantages. Players must forge and break alliances, deploy forces, collect influence, and secure key locations to win.

Components

Setup

  1. Place the game board in the center.
  2. Each player selects a faction and takes their faction sheet, units, and leaders.
  3. Place starting units in each faction’s designated spaces.
  4. Populate the Influence Pool and prepare the Influence and Strategy card decks.
  5. Shuffle the Bombardment deck and deal one card to each player; the lowest-numbered card determines first player.
  6. Set up the Dreadnought Fleet in its starting position.
  7. Place influence tokens on the board per setup instructions.

Turn Structure

Each game round consists of these phases:

  1. Influence Phase: Place new influence tokens on the board. Players collect influence from spaces they control.
  2. Bidding Phase: Auction Strategy cards. Players bid influence to acquire powerful one-use cards.
  3. Bombardment Phase: Draw a Bombardment card. The Sol fleet may bombard a section of the city, destroying units in that area.
  4. Deployment Phase: Players spend influence to deploy new units onto the board.
  5. Movement Phase: Move units between connected spaces on the board.
  6. Battle Phase: Resolve combat in spaces occupied by multiple factions.
  7. Collection Phase: Collect influence from controlled spaces.

Actions

Combat System

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Round Flow: Influence -> Bidding -> Bombardment -> Deployment -> Movement -> Battle -> Collection

Victory: Control 3 strongholds (solo) or 4-5 (alliance) at round end

Combat: Secretly select Leader + Units to sacrifice + Strategy card -> Compare totals

Key Rule: Each faction has unique game-changing abilities