Revolt On Antares

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Revolt On Antares

Overview

Revolt On Antares is a science fiction themed microgame designed by Tom Moldvay, published by TSR in 1981. Two to four players assume the roles of leaders of different factions fighting for control of the planet Imirrhos as the influence of Earth’s Imperial Terran Empire weakens. The game features three scenarios: Revolt Against Terra (basic game), The Silakka Invasion, and Power Politics on Imirrhos. Each scenario plays out over a set number of turns with players maneuvering forces, fighting battles, and forging alliances.

Components

Setup

  1. Place the hex map in the center of the table.
  2. Select a scenario (Revolt Against Terra, Silakka Invasion, or Power Politics).
  3. Each player chooses a faction and takes their corresponding counters.
  4. Place units in their starting hexes as specified by the scenario.
  5. Place leader counters with their forces.
  6. Determine first player per scenario rules.

Turn Structure

In the Revolt Against Terra scenario, the game lasts 10 turns. Each turn consists of ordered phases:

  1. Alliance Phase: Players may attempt to forge alliances with minor houses or other factions.
  2. Reinforcement Phase: Recruit new units based on controlled territories.
  3. Movement Phase: Move units between hexes, respecting terrain and stacking limits.
  4. Combat Phase: Resolve battles when opposing forces occupy the same hex.
  5. Special Powers Phase: Use any special abilities from leaders or unique units.
  6. Victory Check: At the end of the final turn, count victory points.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Phase Action
Alliance Attempt diplomatic alliances
Reinforcement Recruit new units
Movement Move units between hexes
Combat Resolve battles
Special Powers Use leader/unit abilities
Victory Check Count points (final turn)

Scenarios: Revolt Against Terra (basic), Silakka Invasion, Power Politics

Game Length: 10 turns (Revolt Against Terra)